5.8.2.1
+ New Bersaglieri icon
+ Accuracy: Artillery/Airforce can use MPs to prepare for the next strike to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Fix: Occasional loss of one of the TMP locations
5.8.0.0
+ Fuel Trucks can give up 3 fuel to gain 1 MP
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with default city icons or VP is drawn over the city in a circle
+ Setting: Automove can focus the map into direction of travel
+ Resting in city only requires two hexagon radius of enemy-free area
+ Slightly bigger Status Line at the bottom of the screen
+ Only one Disband action (via long press of REL button) allowed per turn
+ 40 UNDOs
5.7.4.1
+ Fuel truck will have FUEL button to manually give away fuel to another unit in the same hexagon (enabled if automatic fuel delivery is turned off)
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) (UNIT SELECTION segment of Settings)
+ AI: Trying to reduce excessive tactical-task-switching
+ Fix: Units marked permanently done losing their status after Italian lack of collaboration event
5.7.2.0
+ Added British Antitank Gun units (new games only)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective Luftwaffe bombardment
+ Simplified Shield-styled city icons
5.7.0.0
+ Difficulty level affects the amount of maximum fuel in fuel depot
+ Added few British rear area fuel depots between Cairo-Alexandria
+ A Chance from time to time exchange 10 TMPs to a night convoy (delivers random resources)
+ Number of UNDO-actions increased to 20
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
5.6.2.0
2023/01/28
+ Added Bersaglieri unit type: The player gets two units as reinforcements to represent units rebuilt after Operation Compass
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
5.6.0.0
2022/10/13
+ German Antitank Gun unit replaced Antitank resource
+ When MP/HP resource selected, eligible units have yellow edges
+ Setting: Show low Fuel alert in War Status
+ Setting: Circle on combat units low on fuel
+ Out of fuel unit with HPs & MPs can use HP2FU button (replaces INFO) to exchange 1 HP to 1 fuel
+ More Tactical Routes, more rear movement, easier to auto-move multiple hexagons at once
+ Setting: Randomly & secretly make X units from each side hero/coward units (0-50% bonus/penalty)
5.4.6.0
2022/04/12
v5.4.6
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
v5.4.4
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity depends on the Difficulty Level
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ HOF cleared from the oldest scores