6.4.0.1
+ RECAM is not its own unit type with 3 HP and 2MPs
+ Removed few British dugouts and artillery units
+ Fix: Hill-movement info shown excessively on some devices in the status line (please report these, can't fix issues I'm not aware of)
6.2.0.2
+ Cities: Settlement-style option
+ Setting:FALLEN dialog after player loses a unit during AI movement phase. Options: ALL, OFF, HP-only (no support units), MP-only (no dugouts), HP-and-MP-only (no support units and dugouts) Includes unit-history if that setting is ON.
+ Changing to fictional flags as out-of-control AI bots ban games even if you use policy-team okay'ed historically accurate flags (appeals are never answered)
+ Refuel-info labels above fuel-cities
+ HOF scrubbed from old scores
6.2.0.0
+ Cities: Settlement-style option
+ Setting:FALLEN dialog after player loses a unit during AI movement phase. Options: ALL, OFF, HP-only (no support units), MP-only (no dugouts), HP-and-MP-only (no support units and dugouts) Includes unit-history if that setting is ON.
+ Changing to fictional flags as out-of-control AI bots ban games even if you use policy-team okay'ed historically accurate flags (appeals are never answered)
+ Refuel-info labels above fuel-cities
+ HOF scrubbed from old scores
6.0.1.0
+ HOF will be slowly restored back to normal after a hosting company debacle on November 2024 that resulted in change of servers. The scores achieved just before the change will be the slowest to re-appear in the HOF,
+ Unit Tally shows list of units the player has lost (data collected since version 6.0.1, so not instantly full list)
+ Relocated Allow-Moving-Of-Unselected-Unit option from DICE-Options to Settings / UNIT SELECTION segment
+ The size of the zoom buttons is now fixed
6.0.0.2
+Australian & NZ units into Australian Infantry unit type
+Unit Tally shows what percentage of combat ended up in: win/draw/loss/escape
+Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag
+Bombarding enemy artillery might result loss of MPs
+ A bit more resources, the last reinforcements arrive few turns earlier, tweaking combat strength and HP of unit types
+Reduce Supply Convoys setting now has a bigger range of options
+Icons: More contrast
+Much more: See Change Log
5.8.2.1
+ New Bersaglieri icon
+ Accuracy: Artillery/Airforce can use MPs to prepare for the next strike to make it more efficient
+ Revamped movement arrow drawing mechanism
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ Fix: Occasional loss of one of the TMP locations
5.8.0.0
+ Fuel Trucks can give up 3 fuel to gain 1 MP
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with default city icons or VP is drawn over the city in a circle
+ Setting: Automove can focus the map into direction of travel
+ Resting in city only requires two hexagon radius of enemy-free area
+ Slightly bigger Status Line at the bottom of the screen
+ Only one Disband action (via long press of REL button) allowed per turn
+ 40 UNDOs
5.7.4.1
+ Fuel truck will have FUEL button to manually give away fuel to another unit in the same hexagon (enabled if automatic fuel delivery is turned off)
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) (UNIT SELECTION segment of Settings)
+ AI: Trying to reduce excessive tactical-task-switching
+ Fix: Units marked permanently done losing their status after Italian lack of collaboration event
5.7.2.0
+ Added British Antitank Gun units (new games only)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective Luftwaffe bombardment
+ Simplified Shield-styled city icons
5.7.0.0
+ Difficulty level affects the amount of maximum fuel in fuel depot
+ Added few British rear area fuel depots between Cairo-Alexandria
+ A Chance from time to time exchange 10 TMPs to a night convoy (delivers random resources)
+ Number of UNDO-actions increased to 20
+ Stats include length of the front-line
+ HOF cleared from the oldest scores
5.6.2.0
Jan 28, 2023
+ Added Bersaglieri unit type: The player gets two units as reinforcements to represent units rebuilt after Operation Compass
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
5.6.0.0
Oct 13, 2022
+ German Antitank Gun unit replaced Antitank resource
+ When MP/HP resource selected, eligible units have yellow edges
+ Setting: Show low Fuel alert in War Status
+ Setting: Circle on combat units low on fuel
+ Out of fuel unit with HPs & MPs can use HP2FU button (replaces INFO) to exchange 1 HP to 1 fuel
+ More Tactical Routes, more rear movement, easier to auto-move multiple hexagons at once
+ Setting: Randomly & secretly make X units from each side hero/coward units (0-50% bonus/penalty)
5.4.6.0
April 12, 2022
v5.4.6
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
v5.4.4
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity depends on the Difficulty Level
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ HOF cleared from the oldest scores
5.4.4.1
January 14, 2022
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
+ HOF cleared from the oldest scores
5.4.2.0
August 8, 2021
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ Victory Point Status: The number of VPs player currently controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ More Axis replacements
+ Fix: Square city icon issue
+ Icons: Brightened the darkest units