1.3.1.0
v1.3.1
+ Too difficult scenario: Chaotic setup creating front-lines everywhere made AI generals too active too quickly in this game after AI/Animation update in September
+ Moved docs from app to webpage
v1.3
+ Militia HP only via requests by a General: menu alternates with dugout-item, cost varies by demand
+ Submachine Guns. Bonus in attack/cities, not vs tanks
+ HOF catching up after hosting switch
+ Unit Tally lists lost units, data since v1.3
+ Zoom controls have uniform size
+ HOF cleanup
1.2.0.1
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF selection
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units
+ Campaign: More infighting (loss of MPs), more MPs in secure rear area, AI more focus on major cities
+ Bombarding enemy artillery or HQ might result loss of MPs
+ HOF minor refresh