Operation Luttich: Falaise Gap Mod Apk

Operation Luttich: Falaise Gap Hack - Mod Apk 2.0.0.0

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

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Description

Operation Luttich 1944. From Joni Nuutinen: by a wargamer for the wargamers since 2011

Do you have the skills and nerves to push exhausted Wehrmacht forces to Avranches through the fierce Allied resistance and numbing bombardment to cut off US armies breaking out from Normandy while German flanks are crumbling all around you?

Situation on August 7, 1944: British and Canadian troops had tied down elite German formations near Caen while the entire US Third Army had broken through from Normandy to Brittany via Avranches.

However, German HQ realized that by advancing just 30 km (20 miles) from Mortain to Avranches, they could cut off the First and Third US Army.

This was a lot to ask from weary German units, but this was the absolutely last chance to contain the Allied landings in the Normandy area, maybe even pushing the Allies back into the ocean, and ultimately change the course of the war.

Surely throwing eight battle-hardened Panzer and Waffen SS divisions against a small sector of the front line could push it forward a short distance of 30 km? In addition, the Germans committed all their Luftwaffe reserves to this undertaking, named Operation Lüttich.

The Allies realized that if they could contain this last German attempt to take the initiative in Normandy and swing around the American forces that had broken through, they might be able to encircle the 7th German Army and the Fifth Panzer Army in the Falaise area.

The only thing was sure: At the end of this maneuvering, either several German or American armies would be cut off, and that side would suffer losses measured in hundreds of thousands of men—a scale so far unprecedented on the Western Front of WWII.


FEATURES:

+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.



In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.




Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history

2.0.0.0
+ Revamped movement arrow drawing
+ Accuracy: Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Setting: support units can have higher/lower selection priority
+ HOF cleanup
1.6.4.0
v1.6.4
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ AI: Trying to reduce excessive tactical-task-switching
+ 40 UNDOs
v1.6.2
+ More effective German bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Ending turn requires using all the resources that would expire and be lost between turns
+ HOF cleared from the oldest scores
+ Simplified Shield-styled city icons
1.6.2.0
+ More effective German bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ HOF cleared from the oldest scores
+ Simplified Shield-styled city icons
1.6.0.0
+ Setting: General switched from ON/OFF to % change of getting each general
+ General can request sabotage: few nearby hexagon change sides (less effective than in other games)
+ Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ Number of UNDO-actions increased to 20
+ Stats include length of the front-line
1.4.8.0
Jan 20, 2023
+ Dugouts will from now on be available via Build Dugout action by a general
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
1.4.6.0
Sep 17, 2022
+ Added some German Antitank Gun Units (new games only)
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleared from the oldest scores
1.4.4.0
May 3, 2022
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added new military history quotations
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added new military history quotations
1.4.2.0
January 25, 2022
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ War Status includes list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
1.4.0.2
October 13, 2021
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ New province borders: Setting: brightness & line-width
+ Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ The percent of how much the player controls of the province on the screen drawn on grey box
+ The number of VPs player controls and the amount of VPs required drawn yellow box
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened the darkest icons

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Ratings

4.8 out of 5
14 reviews