Panzers to Baku Mod Apk

Panzers to Baku Hack - Mod Apk 1.3.0.1

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

Game screenshot Panzers to Baku mod apkGame screenshot Panzers to Baku hackGame screenshot Panzers to Baku apk download

Description

Panzers to Baku is a strategy boardgame set on WWII Eastern Front in 1942, modelling the historical events at divisional level. From Joni Nuutinen: By a wargamer for the wargamers since 2011


You are now leading Operation Edelweiss: The Axis' ambitious attempt to launch an attack across the Kalmyk Steppe and deep into the Caucasus region. Your primary objectives are to capture the valuable oil fields of Maykop, Grozny, and, most crucially, the vast oil reserves in distant Baku. However, this endeavor comes with several challenges that must be surmounted to alter the course of military history.

Firstly, you'll have to deal with Soviet amphibious landings in the flanks. Secondly, the fuel and ammo logistics are stretched to their limits, demanding careful management and resourcefulness to keep the offensive moving forward. Lastly, the daunting resistance posed by the Soviet forces in the mountainous terrain requires skillful strategizing and perseverance to overcome.

On the plus side, the people of the Caucasus Mountains are ready to rely on your advance and launch an insurrection with guerilla forces supported by the German military-intelligence service Abwehr.

As the commander, the fate of this pivotal operation rests in your hands. Only through astute planning, adaptive tactics, and unyielding determination can you hope to achieve victory and make a significant impact on the course of this historical campaign.

This scenario includes a lot of various unit types without including overwhelming number of units to move, plus the Luftwaffe units will be sent to Stalingrad for a while, so your aerial support varies during the play. The major events include the German-friendly rebellion in the Caucasus mountains and the major Soviet landings on the Axis flank.

How the oilfields on the map operate. After German units seize an oilfield, it starts to be rebuilt. Once the rebuilding process has been finished, the oilfield will automatically give +1 fuel to the closest fuel-needing Axis unit.


FEATURES:

+ Fuel and Ammo logistics: Transporting key supplies to the frontline (can be turned OFF if you prefer a simpler mechanics).

+ A huge amount of built-in variation exists from terrain to weather to AI priorities to guarantee plenty of re-play value.

+ A long list of options and settings: use classic NATO style icons or more realistic unit icons, turn off minor unit types or resources, etc.


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie ACRA library) to allow quick fix: Stack trace (code which failed), Name and version of the App, and Version number of the Android OS. The app only requests the permissions it must get to function.


"The overall situation for the Wiking Panzer Grenadier Division had changed decisively: it had advanced into the mountain valleys and the remote mountain villages of the Western Caucasus after the headlong advance through the plains of the Kuban... although it had crossed the Maikop-Tuapse road to the south... the entryway to Tuapse was blocked by the heights of the Western Caucasus (1,000 meters and higher) uncharted valleys and roaring creeks. Completely changed fighting conditions; unsuitable for tanks and motorized formations... On 23 August 1942, we were given a demonstration of the new state of affairs in the position that we had reached that was the farthest to the west. In Chadyschenskaja, embedded in the pocket of a valley, we failed in the effort to advance farther. The detonations of the Russian shells echoed threateningly from the dark, steep slopes. There were only 60 kilometers separating us from Tuapse and from the coast of the Black Sea."
-- Ewald Klapdor in Viking Panzers

Version history

1.3.0.1
+ Restoration of the HOF is underway after a hosting issue in late November 2024. Some recent scores might be the last to reappear.
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally includes units the player has lost (data collected since version 1.3)
+ Removed one duplicate Soviet Rifle Division
+ The zoom buttons now have a consistent size.
+ Smart AI general
1.2.0.1
+ Turned some T34 units into weaker T70 units
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Unit Tally shows what percentage of combat did end up in: win/draw/loss/escape
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black ON/OFF switch
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ Setting: Confirm moving a resting unit
+ Fix: Random out-of-supply events
1.0.2.5
+ TMP:RMP button also turns Fuel delivery ON/OFF
+ Reset the possible out-of-control second landing
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrow drawing
+ Settings: Scattered Units marked with symbols
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Rear area units with multiple MPs might not leave movement arrows
+ MP cost of fortifying goes up by 1 for each 20 mines in play
+ Fix: Corrupt trigger in withdraw-process
1.0.2.2
+ Setting: Alter how strongly hexagon grid is drawn
+ Reset the possible out-of-control Taman landing
+ Revamped movement arrows
+ Setting: Scattered Units marked with symbols
+ Rear area units with multiple MPs do not leave movement arrows to avoid filling the entire map
+ MP cost of fortifying action goes up by 1 for each 20 mines in play/resource-pool to prevent filling the entire map with mines
+ Longer max supply route length in case the player makes a deep hook behind enemy forces
1.0.0.3
+ Possibility of losing MPs near key ports due to Soviet naval fire
+ More passive Soviet strategic posture on the Kalmyk Steppe
+ Variation to the location of the second landing to prevent player having 'pre-knowledge' of future events
+ Soviet landings require the Red Army holding at least one Black Sea coastal city
+ Soviet Antitank Gun units were placed incorrectly
+ Fix: Various typos like Astrakhan
+ Tweaking the Soviet Order of Battle
+ Fixes if ammo and fuel are turned off

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