Panzers to Baku Mod Apk

Panzers to Baku Hack - Mod Apk 1.0.2.5

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

Game screenshot Panzers to Baku mod apkGame screenshot Panzers to Baku hackGame screenshot Panzers to Baku apk download

Description

Panzers to Baku is a strategy boardgame set on WWII Eastern Front in 1942, modelling the historical events at divisional level. From Joni Nuutinen: By a wargamer for the wargamers since 2011


You are now leading Operation Edelweiss: The Axis' ambitious attempt to launch an attack across the Kalmyk Steppe and deep into the Caucasus region. Your primary objectives are to capture the valuable oil fields of Maykop, Grozny, and, most crucially, the vast oil reserves in distant Baku. However, this endeavor comes with several challenges that must be surmounted to alter the course of military history.

Firstly, you'll have to deal with Soviet amphibious landings in the flanks. Secondly, the fuel and ammo logistics are stretched to their limits, demanding careful management and resourcefulness to keep the offensive moving forward. Lastly, the daunting resistance posed by the Soviet forces in the mountainous terrain requires skillful strategizing and perseverance to overcome.

On the plus side, the people of the Caucasus Mountains are ready to rely on your advance and launch an insurrection with guerilla forces supported by the German military-intelligence service Abwehr.

As the commander, the fate of this pivotal operation rests in your hands. Only through astute planning, adaptive tactics, and unyielding determination can you hope to achieve victory and make a significant impact on the course of this historical campaign.

This scenario includes a lot of various unit types without including overwhelming number of units to move, plus the Luftwaffe units will be sent to Stalingrad for a while, so your aerial support varies during the play. The major events include the German-friendly rebellion in the Caucasus mountains and the major Soviet landings on the Axis flank.

How the oilfields on the map operate. After German units seize an oilfield, it starts to be rebuilt. Once the rebuilding process has been finished, the oilfield will automatically give +1 fuel to the closest fuel-needing Axis unit.


FEATURES:

+ Fuel and Ammo logistics: Transporting key supplies to the frontline (can be turned OFF if you prefer a simpler mechanics).

+ A huge amount of built-in variation exists from terrain to weather to AI priorities to guarantee plenty of re-play value.

+ A long list of options and settings: use classic NATO style icons or more realistic unit icons, turn off minor unit types or resources, etc.


Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie ACRA library) to allow quick fix: Stack trace (code which failed), Name and version of the App, and Version number of the Android OS. The app only requests the permissions it must get to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-for-only strategy board games since 2011, and even the first scenarios are still updated. The campaigns are based on the often-used gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the regular fans for all the to-the-point ideas over the decade+ which have allowed the underlying game engine to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive chat without the limits of the store's comment system. As I have a long list of projects on multiple stores, it’s just not sensible to spend hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding and good luck with the campaign!

Version history

1.0.2.5
+ TMP:RMP button also turns Fuel delivery ON/OFF
+ Reset the possible out-of-control second landing
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrow drawing
+ Settings: Scattered Units marked with symbols
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Rear area units with multiple MPs might not leave movement arrows
+ MP cost of fortifying goes up by 1 for each 20 mines in play
+ Fix: Corrupt trigger in withdraw-process
1.0.2.2
+ Setting: Alter how strongly hexagon grid is drawn
+ Reset the possible out-of-control Taman landing
+ Revamped movement arrows
+ Setting: Scattered Units marked with symbols
+ Rear area units with multiple MPs do not leave movement arrows to avoid filling the entire map
+ MP cost of fortifying action goes up by 1 for each 20 mines in play/resource-pool to prevent filling the entire map with mines
+ Longer max supply route length in case the player makes a deep hook behind enemy forces
1.0.0.3
+ Possibility of losing MPs near key ports due to Soviet naval fire
+ More passive Soviet strategic posture on the Kalmyk Steppe
+ Variation to the location of the second landing to prevent player having 'pre-knowledge' of future events
+ Soviet landings require the Red Army holding at least one Black Sea coastal city
+ Soviet Antitank Gun units were placed incorrectly
+ Fix: Various typos like Astrakhan
+ Tweaking the Soviet Order of Battle
+ Fixes if ammo and fuel are turned off

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