Battle of Moscow Mod Apk

Battle of Moscow Hack - Mod Apk 6.0.0.1

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

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Description

Battle of Moscow 1941 is a turn based strategy game set on the European theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011

Operation Typhoon: Re-live the classic strategy game campaign in which the German Wehrmacht's Panzer Armies pushed through the Red Army defense lines towards the Soviet Capital in 1941. Can you seize Moscow before fighting both the elements (mud, extreme cold, rivers) and the counterattacks by the Siberian and T-34 divisions grind the exhausted German forces into pieces?


"The Russian armies, having been driven back to Moscow, have now halted the German advance, and there is reason to believe that the German armies have suffered the greatest blow they have sustained in this war."
-- A speech Winston Churchill gave to the House of Commons on December 1, 1941


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Inexpensive: The German drive to Moscow for the price of a coffee!


In order to be a victorious commander, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is not the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.

Version history

6.0.0.1
+ Generals can summon 5 auxiliary divisions
+ Tripled Soviet cavalry
+ Cold kicks in earlier, less effect in west-most areas, 1 full HP unit might lose HP per turn
+ Setting: Selecting a unit pop-ups any defensive battle results from AI phase. Red B1/B2 tag on black
+ Tweaking combat in city
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ Setting: Confirm moving a resting unit
+ New way to calculate provinces, may change borders
+ Removed Less Units feature
+ HOF cleanup
5.0.4.0
v5.0.4
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective German bombardment
+ AI: Trying reduce excessive tactical-task-switching
+ Fix: Next-Page not working on resource list
v5.0.2
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
5.0.2.0
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
5.0.0.0
+ Added German & Soviet antitank gun units. effective vs early Soviet tanks, less so vs T34 (replaces antitank-gun resource)
+ General can request sabotage by Brandenburg special forces: few nearby enemy hexagons change sides
+ Setting: Draw 1921–1933 war ensign flag over empty spots
+ Dugouts gained via Build Dugout on generals' Action menu
+ Any unit can be disbanded by selecting it & pressing REL-for 5 seconds
+ Stats: travel of combat units per turn & front-line-length
+ HOF cleanup
4.7.0.2
Nov 21, 2022
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to auto-move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly & secretly make X units from each side both a hero & a coward unit (0-50% combat bonus/penalty)
+ Added 1 VP city of Gorlovo to balance city density on the map to fix AI issues
+ German Peak Advance map labels
+ Fix: AI excessively avoided attacking
+ HOF cleanup
4.7.0.0
Nov 1, 2022
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty
+ Added 1 VP city of Gorlovo to balance city density on the map to fix AI issues
+ Added German Peak Advance map labels
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit easier (3 adjacent enemy hexagons allowed
+ AI artillery might escape
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleanup
+ Turn major developer alerts ON/OFF
+ HOF: Send scores to online database (ON/OFF)
4.6.2.2
May 6, 2022
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit easier (3 adjacent enemy hexagons allowed
+ AI artillery might escape
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleanup
+ Turn major developer alerts ON/OFF
+ HOF: Send scores to online database (ON/OFF)
4.6.2.0
February 7, 2022
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
4.6.0.1
October 13, 2021
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assign +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ New province borders: Settings: brightness/width
+ Percent of how much the player controls of the province currently on the screen drawn on grey box
+ Number of VPs player controls & amount of VPs required drawn on yellow box
+ New default background: solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened darkest icons
+ More Tactical Routes

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Ratings

4.9 out of 5
33 reviews