1.4.18
• You can now hide from enemy sonar underneath large ships
• Fixed rare bug where “raised” periscope could be half underwater
1.4.14
• Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item
• Modding: Added section labels to Vehicles/Weapons
• Modding: Added per-torpedo-type multipliers for dud/circular run chance
1.4.13
• Deepened Straits of Kammon in Sea of Japan
• Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”)
• Added vertical wire marker at waterline in binoculars view
• Added boat/captain names to management view
• Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect)
• Modding: Added options to Game Vars > UI to turn off some HUD elements
• Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)
1.4.12
• Sub-Chasers can no longer shoot themselves
• Long-pressing the Pause button now hides the HUD
• Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base
• Modding: Removed Campaign per-mission ModSets, as they didn’t work
• Modding: Added hooks to load/play a sound on each notification
1.4.11
• On each patrol, one enemy ship class will award a double point bonus
• Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons)
• Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed
• Fixed rare bug where sunk ships could re-float themselves
1.2.76
• Modding: Can now mod the range from which enemies will launch torpedoes
• Fixed repairs to manually-selected surface-repair-only locations continuing after boat submerges
• Fixed repairs to manually-selected stopped-repair-only locations continuing after boat starts moving
• Fixed enemies not getting sub’s speed/heading when spotted on surface if “AI Cheats” mod is turned off
• Fixed enemies able to fire torpedoes before sub is actually detected
1.2.75
• Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes
• Game file browser now shows last-modified time as local instead of UTC
• Modding: Can now change maximum depth from which you can fire torpedoes
• Modding: Can now change minimum depth of a target at which enemies will fire torpedoes
• Fixed bug where “your torpedo ran aground” notification would show when enemy torpedo ran aground
...
1.2.73
• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous!
• Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x
• Added button to “lock” bridge/periscope view onto current target
• You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges)
• ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game
...
1.2.67
• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers)
• Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output)
• Fixed bug where dead crewmen could still sometimes appear in Quarters
• Fixed waves sometimes appearing to be sped up
• Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed
• Fixed certain network failures causing cached license to be invalidated
1.2.66
• Always arrive submerged when Fast Travelling to within 4 km of a side mission with enemy escorts
• Output of Batteries now affects their recharge rate
• Modding: Fixed “reset” button not working for Sounds
• Modding: Added option to disable “morse code” comms sound
• Modding: Added option to disable enemy AI cheats
• Fixed terrain disappearing when changing Quality from Low to High while in-game (by reloading the game)
• Fixed enemy torpedoes passing through solid piers (since v1.2.63)
1.2.61
Feb 22, 2023
• Collisions with parked seaplanes now do 50% less damage to both
• Parked seaplanes are now pushed around by collisions
• Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S)
• On pickup/dropoff Side Missions, mission timer is now paused while inside pickup zone
• Planes still flying at night will no longer attack
• A percentage of convoys will now zig-zag instead of all or none
• Modding: Added Mod Sets, so you can quickly switch between groups of mods
1.2.57
Jan 26, 2023
• Added warning damage sounds when sub is approaching crush depth
• Increased amount of flooding required to cause submerged sub to sink from 10% to 20%
• Increased final implosion depth to ~30 ft below “crush depth”
• Added tips for some newer features
• Ramming parked seaplanes will now damage them (and you!)
• Fixed sub not getting flooding before imploding when below crush depth
• Fixed bug where a ship left behind by its convoy could disappear
• Fixed bug where ships could be invisible
1.2.54
Nov 11, 2022
• Added hotkey to switch directly to Map/Chart View (default “M”)
• Added custom color tabs and notes to crewmen
• UI Scale now resets to default when switching UI Mode
• Fixed Waypoint navigation errors when in AA Gunnery mode
1.2.53
Oct 26, 2022
• Fixed game not switching to chart view on lowering periscope at shallow depth
• Fixed crash on game start due to tapping start button twice
1.2.52
Oct 18, 2022
• Added chance of circular-run torpedoes (2% at Sim difficulty; moddable)
• Button long-press and double-tap timing is now moddable
• Reduced player boat’s turn rate when stopped
• Player’s boat’s turn rate when stopped is now moddable
• Added UI Scale adjustment slider to Options menu
• Fixed torpedo turn radius going wide at higher time scales
• Fixed bug where Patrol stats in a Campaign game were being artificially
inflated
1.2.50
Oct 9, 2022
• Torpedo Spread angle and timing are now moddable
• Fixed overlapping HUD controls on some wide-aspect screens
• Fixed bug where side mission target ships would sometimes be invisible
• Fix for crash during Fast Travel
1.2.47
Sep 11, 2022
• All torpedoes in a spread now fire from the same room even if you switch rooms mid-spread
• Dead crewmen are no longer stored in Crew Quarters (due to complaints about the smell)
• Added ability to load a saved game while in-game
• Fixed bug where ships could occasionally vanish
• Fixed long-press on gyro angle dial not resetting torpedo track line
• Fixed AA Gun Touchscreen aiming being more sensitive vertically on wide-screen devices
...And more
1.2.45
Aug 7, 2022
• Added option to stop for targets of opportunity during Fast Travel
• Increased size of white portion on compass pointer
• Fixed Dive/Ascend buttons long-press being too hard to trigger
• Fixed some minor bugs before anyone noticed them
1.2.44
Jul 28, 2022
• Added slight dissolving out of ships at edge of perception range
• Fixed showing “Torpedo bounced!” notification on enemy torpedo glancing off your boat
• Fixed mission stats starting with incorrect “Distance Travelled” value
• Fixed bug where mines could occasionally disappear
• Fixed (again/maybe/fingers crossed) planes sometimes appearing at night
• Fixed locked torpedo controls not displaying correctly after loading saved game
1.2.43
Jul 10, 2022
• Added advanced torpedo control buttons (long-press or swipe-up torpedo button to open)
• Added manual torpedo gyro adjustment
• Added Torpedo fire lock for safety
• No longer activate Waypoint system after deleting a waypoint
• Collision with any enemy ship hard enough to cause damage will alert them to your presence
• Enemies are now slightly better at estimating sub position based on torpedo surface point (especially with mods applied)
...and more
1.2.42
Jul 2, 2022
• Added some single-transport convoys to Patrol areas (moddable)
• Dive delay time is no longer applied before sinking due to damage/flooding
• Fixed Randomize button not creating new seed in Custom Game menu
1.2.41
Jun 16, 2022
• Fixed Time of Day slider not updating correctly in Custom Game menu
• Custom Game menu remembers last settings across game sessions
• Made compass pointer tip white
• Raised Text Entry dialog above software keyboard
• Added long-press crash dive to AA mode dive button
• Added Custom Markers (in the Waypoints toolbar)
• Modding: Added “Constant Sonar” option, where some DEs ping regularly even when not hunting.
• Fixed bug where sub could be at 9 ft depth but still run at surfaced speed
...
1.2.39
May 9, 2022
• Brightened chart view background when at max depth
• Reduced volume of wind sounds when surfaced
• Modding: Added crew slot markers to all management view locations
• Fixed bug where sub could get beached after fast travel to a side mission
• Fixed bug where player could Wait in Place after loading saved game even if engaged with enemy
• Fixed file browser results not alphabetically sorted on Android
1.2.38
April 15, 2022
• Added “shot clock” to HUD showing time to next torpedo impact
• Added sound cues for new radar contacts
• Increased size of single convoy mission area by 30%
• Format date strings correctly for current language settings
• Fixed occasional bug where downed planes would not be removed
• Fixed bug where rudder would only counter-steer to stop a turn to starboard
• Fixed bug where the same ship might appear more than once in a patrol
1.2.33
March 4, 2022
• Prevent side missions from appearing too close to each other
• Don’t show new contact notification or sound whistle alert if contact is already dead
• Theme music now actually loops for real
• Modding: Added Model Scale to vehicle specs
• Modding: Added “Other Ship Collision Damage Multiplier”; scales damage to other ship when rammed
• Fixed weather never changing until after fast travel or wait in place
1.2.23
December 17, 2021
• Custom Repair Order is now remembered across Campaign missions
• Added space for crewman markers to Radar compartment
• Added option to filter notifications by type (Options>Filter Notifications)
• Fixed bug where side mission pickup timer could run slowly later in a patrol
• Fixed bug where Replay Last Mission wouldn’t restore upgrades if Auto-Upgrade was on
1.2.22
December 4, 2021
• Patrol achievements are now awarded during Campaign patrols
• Show full rank in expanded crewman cards
• Reduced effect of Engine upgrades
• Increased effect of Motor upgrades
• Blocked keyboard shortcuts while in Management view
• Added hotkey for Center Map View (default: Up Arrow)
• Fixed bug where Side Mission bonus points weren’t being added to stats/points
• Fixed torpedo track submerged line always visible after Fast Travel
...and more!
1.2.21
November 18, 2021
• Increased battery capacity by 20%
• Added button (“%”) to view stats from any saved game
• Fog now has a much greater effect on visibility range
• Submerged portion of torpedo track is now a dotted line
• Installed upgrades can now be removed, with 50% of the purchase price refunded
• Added native Intel x86 support for Chromebooks
• Fixed enemy detection range rings showing incorrect distances
• Fixed data loading bug causing multiple problems on German-language devices
...and more
1.2.18
October 26, 2021
• Always add escorts for level 2 ships (even if it puts convoy over max ship count)
• Added all Tips to in-game manual
• Reduced damage from Type 97 Aircraft MGs by 25%
• Don’t reset time scale to 1X for threats from beyond 4000 yards (moddable)
• Fixed achievement “A Poke in the Eye” not unlocking if periscope is 100% damaged by collision
• Fixed occasional crash when continuing a game