3.6.7-PBT
New water interaction system for mobile:
1. Fixed water rendering on Island map (update Island Map Pack).
2. Fixed amphibious vehicle pathfinding (update Island Map Pack).
3. Fixed rare bug where vehicles couldn’t be hit.
4. Fixed TNT effect not triggering.
5. Fixed imported models affecting others when destroyed.
3.6.3-PBT
1. Reduced vehicle rendering load in street battle / complex obstacle scenarios
2. Added support for vehicle lighting components (requires vehicle mod support)
3. Wheel paint is hidden by default
4. Fixed incorrect spawn position of shells for cannon skills
3.5.19-PBT
1. Added maximum intensity setting for dynamic dust.
2. Fixed an issue where dynamic dust adjustment in the garage did not work correctly when enabled for all players.
3. Added display of blocked damage values in module mode.
4. Added hit shake effect.
3.5.11-PBT
1. Fixed a rare issue where certain vehicles could not be hit.
2. Added fade-in and fade-out effects for smoke grenades. Improved ground blending.
3. Added nationality display for tanks. Vehicle nationality is shown in team lists in Singleplayer, and player nationality in Multiplayer.
4. Added more country options in the Tank Workshop.
5. Added a notification for successful revenge kills.
6. Added kill count notifications for rapid multi-kills.
3.5.4-PBT
Vegetation rendering system optimized, along with some bug fixes.
3.3.56-PBT
Improved ammo system with realistic ready rack mechanics. Modders can customize reload order. Main and secondary racks are now separate. AI supports naval patrol routes. Added module filter in armor view. Minor bug fixes.