Crash Dive 2 Mod Apk

Crash Dive 2 ハック - Mod Apk 1.4.18

開発者: Panic Ensues Software
カテゴリー: シミュレーション
価格: ¥1,050 (Download for free)

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このゲームについて

ベストセラーの「クラッシュダイブ」の待望の続編で、敵の輸送船団を狩り、駆逐艦と戦い、陸上基地を攻撃し、航空機を撃墜してください。

沈む敵の船を探して南太平洋を徘徊するガトー級潜水艦を指揮してください。

駆逐艦をこっそり通り抜けて輸送機を魚雷で攻撃するか、浮上してサブチェイサーとデッキガンで決闘します。

敵機が機銃掃射で入ってきたら、対空砲を使って撃墜しましょう!

爆雷であなたを粉砕する前に、狩猟の護衛を回避してください。

特徴:
* 潜水艦シミュレーターとアーケードアクションをスムーズに融合。
* ステルスと攻撃の両方のためのツールを提供します。あなたがどれだけ攻撃的になりたいかを決定します。
* 昼と夜のサイクルとさまざまな気象条件が視界と武器に影響します。
* 乗組員の健康と位置ベースのダメージは、潜水艦のパフォーマンスに影響します。
* オプションの乗組員管理と詳細なダメージコントロール(またはコンピューターに処理を任せます)。
* サブのオプションのアップグレード技術ツリー(AI に任せることもできます)。
* 長時間のキャンペーンモード。
* 深いリプレイ性のためのランダムミッションジェネレーター。
* ランダムに生成されたマップと、ソロモン諸島、フィリピン、日本海などを含む実際の場所の両方!
* 組み込みのモッディングエディターを使用すると、ゲームのあらゆる側面を変更できます。

更新履歴

1.4.18
• You can now hide from enemy sonar underneath large ships
• Fixed rare bug where “raised” periscope could be half underwater
1.4.17
• Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom
• Ship Recognition Handbook: Size reference lines now account for model scaling
• Added bearing (angle to end-point) on Custom Marker line
• Modding: Added “Sinking Ships” section to Game Vars
1.4.13
• Deepened Straits of Kammon in Sea of Japan
• Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”)
• Added vertical wire marker at waterline in binoculars view
• Added boat/captain names to management view
• Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect)
• Modding: Added options to Game Vars > UI to turn off some HUD elements
• Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)
1.4.12
• Sub-Chasers can no longer shoot themselves
• Long-pressing the Pause button now hides the HUD
• Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base
• Modding: Removed Campaign per-mission ModSets, as they didn’t work
• Modding: Added hooks to load/play a sound on each notification
1.4.11
• On each patrol, one enemy ship class will award a double point bonus
• Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons)
• Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed
• Fixed rare bug where sunk ships could re-float themselves
1.2.76
• Modding: Can now mod the range from which enemies will launch torpedoes
• Fixed repairs to manually-selected surface-repair-only locations continuing after boat submerges
• Fixed repairs to manually-selected stopped-repair-only locations continuing after boat starts moving
• Fixed enemies not getting sub’s speed/heading when spotted on surface if “AI Cheats” mod is turned off
• Fixed enemies able to fire torpedoes before sub is actually detected
1.2.74
• Circular-run torpedoes can now hit enemies
• Added modding option to disable vibration on collision
• Fixed visibility range only updating at the end of weather changes
• Fixed getting false notifications of being fired upon by enemies that are out of range
• Fixed relative bearing sometimes displaying incorrectly
1.2.73
• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous!
• Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x
• Added button to “lock” bridge/periscope view onto current target
• You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges)
• ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game
...
1.2.67
• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers)
• Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output)
• Fixed bug where dead crewmen could still sometimes appear in Quarters
• Fixed waves sometimes appearing to be sped up
• Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed
• Fixed certain network failures causing cached license to be invalidated
1.2.61
2023/02/22
• Collisions with parked seaplanes now do 50% less damage to both
• Parked seaplanes are now pushed around by collisions
• Added keyboard shortcuts for quick Save, Save As (default to Ctrl-S, Ctrl-Shift-S)
• On pickup/dropoff Side Missions, mission timer is now paused while inside pickup zone
• Planes still flying at night will no longer attack
• A percentage of convoys will now zig-zag instead of all or none
• Modding: Added Mod Sets, so you can quickly switch between groups of mods
1.2.57
2023/01/26
• Added warning damage sounds when sub is approaching crush depth
• Increased amount of flooding required to cause submerged sub to sink from 10% to 20%
• Increased final implosion depth to ~30 ft below “crush depth”
• Added tips for some newer features
• Ramming parked seaplanes will now damage them (and you!)
• Fixed sub not getting flooding before imploding when below crush depth
• Fixed bug where a ship left behind by its convoy could disappear
• Fixed bug where ships could be invisible
1.2.54
2022/11/11
• Added hotkey to switch directly to Map/Chart View (default “M”)
• Added custom color tabs and notes to crewmen
• UI Scale now resets to default when switching UI Mode
• Fixed Waypoint navigation errors when in AA Gunnery mode
1.2.53
2022/10/26
• Fixed game not switching to chart view on lowering periscope at shallow depth
• Fixed crash on game start due to tapping start button twice
1.2.52
2022/10/18
• Added chance of circular-run torpedoes (2% at Sim difficulty; moddable)
• Button long-press and double-tap timing is now moddable
• Reduced player boat’s turn rate when stopped
• Player’s boat’s turn rate when stopped is now moddable
• Added UI Scale adjustment slider to Options menu
• Fixed torpedo turn radius going wide at higher time scales
• Fixed bug where Patrol stats in a Campaign game were being artificially
inflated
1.2.50
2022/10/09
• Torpedo Spread angle and timing are now moddable
• Fixed overlapping HUD controls on some wide-aspect screens
• Fixed bug where side mission target ships would sometimes be invisible
• Fix for crash during Fast Travel
1.2.45
2022/08/07
• Added option to stop for targets of opportunity during Fast Travel
• Increased size of white portion on compass pointer
• Fixed Dive/Ascend buttons long-press being too hard to trigger
• Fixed some minor bugs before anyone noticed them
1.2.44
2022/07/28
• Added slight dissolving out of ships at edge of perception range
• Fixed showing “Torpedo bounced!” notification on enemy torpedo glancing off your boat
• Fixed mission stats starting with incorrect “Distance Travelled” value
• Fixed bug where mines could occasionally disappear
• Fixed (again/maybe/fingers crossed) planes sometimes appearing at night
• Fixed locked torpedo controls not displaying correctly after loading saved game
1.2.43
2022/07/10
• Added advanced torpedo control buttons (long-press or swipe-up torpedo button to open)
• Added manual torpedo gyro adjustment
• Added Torpedo fire lock for safety
• No longer activate Waypoint system after deleting a waypoint
• Collision with any enemy ship hard enough to cause damage will alert them to your presence
• Enemies are now slightly better at estimating sub position based on torpedo surface point (especially with mods applied)
...and more
1.2.42
2022/07/02
• Added some single-transport convoys to Patrol areas (moddable)
• Dive delay time is no longer applied before sinking due to damage/flooding
• Fixed Randomize button not creating new seed in Custom Game menu
1.2.41
2022/06/16
• Fixed Time of Day slider not updating correctly in Custom Game menu
• Custom Game menu remembers last settings across game sessions
• Made compass pointer tip white
• Raised Text Entry dialog above software keyboard
• Added long-press crash dive to AA mode dive button
• Added Custom Markers (in the Waypoints toolbar)
• Modding: Added “Constant Sonar” option, where some DEs ping regularly even when not hunting.
• Fixed bug where sub could be at 9 ft depth but still run at surfaced speed
...
1.2.39
2022/04/22
• Brightened chart view background when at max depth
• Reduced volume of wind sounds when surfaced
• Modding: Added crew slot markers to all management view locations
• Fixed bug where sub could get beached after fast travel to a side mission
• Fixed bug where player could Wait in Place after loading saved game even if engaged with enemy
• Fixed file browser results not alphabetically sorted on Android

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