6.1.1.0
v6.1.1
+ Reserving more memory for resources, can get full if static front develops
+ Moved some docs from app to webpage (smaller game size)
+ Fix: Direct unit selection failed on some devices (please, let me know about these types of non-crash issues)
v6.1
+ After a hosting issue in Nov-2024, the HOF is being repopulated
+ Bombarding enemy HQ might result loss of MPs
+ Animation delay before combat result shown
+ Unit Tally tracks what % of combat did end up in win/draw/loss/escape
6.1.0.0
+ After a hosting company issue in November 2024 forced a server migration, the HOF is being restored at a slow pace. The scores logged right before the transition will be the slowest to return.
+ Bombarding enemy HQ might result loss of MPs
+ Animation delay before combat result is shown
+ Unit Tally tracks what percentage of combat did end up in: win/draw/loss/escape
+ Unit Tally shows list of units the player has lost
+ Fix: 7th Inf Div glitch
+ Size of the zoom buttons is now fixed
6.0.0.1
+ Generals can summon 5 auxiliary divisions
+ Tripled Soviet cavalry
+ Cold kicks in earlier, less effect in west-most areas, 1 full HP unit might lose HP per turn
+ Setting: Selecting a unit pop-ups any defensive battle results from AI phase. Red B1/B2 tag on black
+ Tweaking combat in city
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ Setting: Confirm moving a resting unit
+ New way to calculate provinces, may change borders
+ Removed Less Units feature
+ HOF cleanup
5.0.4.0
v5.0.4
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective German bombardment
+ AI: Trying reduce excessive tactical-task-switching
+ Fix: Next-Page not working on resource list
v5.0.2
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
5.0.2.0
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
5.0.0.0
+ Added German & Soviet antitank gun units. effective vs early Soviet tanks, less so vs T34 (replaces antitank-gun resource)
+ General can request sabotage by Brandenburg special forces: few nearby enemy hexagons change sides
+ Setting: Draw 1921–1933 war ensign flag over empty spots
+ Dugouts gained via Build Dugout on generals' Action menu
+ Any unit can be disbanded by selecting it & pressing REL-for 5 seconds
+ Stats: travel of combat units per turn & front-line-length
+ HOF cleanup
4.7.0.2
2022/11/21
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to auto-move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly & secretly make X units from each side both a hero & a coward unit (0-50% combat bonus/penalty)
+ Added 1 VP city of Gorlovo to balance city density on the map to fix AI issues
+ German Peak Advance map labels
+ Fix: AI excessively avoided attacking
+ HOF cleanup
4.6.2.2
2022/05/06
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit easier (3 adjacent enemy hexagons allowed
+ AI artillery might escape
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleanup
+ Turn major developer alerts ON/OFF
+ HOF: Send scores to online database (ON/OFF)