2.2.4.1
+ City graphics: Settlement-shape option
+ Setting: FALLEN dialog after player loses a unit during AI movement phase. Includes unit-history if that setting is ON. Options: OFF, HP-only (exclude support units), MP-only (exclude dugouts), HP-and-MP-only (exclude support units and dugouts), ALL
+ Switching to fictional doodle flags as out-of-control AI bots ban games if you use policy-team okay'ed historically accurate flags (appeal system doesn't work at all)
2.2.2.0
+ Unit Tally shows list of units the player has lost (data collected since version 2.2.2)
+ Moved some rarely-accessed documentation from the app to the webpage (resulting smaller game size)
+ The size of the unit-size and zoom buttons now stays the same during zooming action
+ HOF refresh
2.2.0.1
+ French Resistance units (they do not require connection to a supply but might be out-of-supply randomly)
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Animation delay before combat result is shown
+ Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting:Confirm moving a resting unit
+ Icons:Sharper contrast
+ HOF cleanup
2.0.0.0
+ Revamped movement arrow drawing
+ Accuracy: Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Setting: support units can have higher/lower selection priority
+ HOF cleanup
1.6.4.0
v1.6.4
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ AI: Trying to reduce excessive tactical-task-switching
+ 40 UNDOs
v1.6.2
+ More effective German bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Ending turn requires using all the resources that would expire and be lost between turns
+ HOF cleared from the oldest scores
+ Simplified Shield-styled city icons
1.6.2.0
+ More effective German bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ HOF cleared from the oldest scores
+ Simplified Shield-styled city icons
1.6.0.0
+ Setting: General switched from ON/OFF to % change of getting each general
+ General can request sabotage: few nearby hexagon change sides (less effective than in other games)
+ Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ Number of UNDO-actions increased to 20
+ Stats include length of the front-line
1.4.6.0
2022/09/17
+ Added some German Antitank Gun Units (new games only)
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleared from the oldest scores
1.4.4.0
2022/05/03
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added new military history quotations