3.6.0.2
+ Selecting a unit will pop-up any battle results from AI phase. Red B1/B2 tag on black. ON/OFF option
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, unit-type-base logic for route selection
+ Bombarding enemy HQ might result loss of MPs
+ Setting: Set mine icon to REAL, (triangle) NATO, default
+ Setting: Confirm moving a resting unit
+ More MPs in rear area over time (player), Soviet commanders
+ Cost of Mines/Dugouts change more
+ Icons: More contrast
+ HOF refresh
3.4.0.0
+ Revamped movement arrow drawing mechanism
+ Artillery and Airforce can now use MPs to prepare for the barrage/sortie to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Scattered Units marked with symbols instead of icons (various options)
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle
+ Setting: Make support units to be at higher or lower initial selection priority
3.2.6.0
v3.2.6
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ Unused RMPs lost at a slower rate between turns
+ AI: Less excessive tactical-task-switching
v3.2.4
+ Setting: General switched from ON/OFF to % chance of getting each general
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Ending turn requires using all the resources that would expire between turns
+ 30 UNDOs
+ Simplified Shield city icons
3.2.2.0
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it
+ AI: More comprehensive situation assessment before attacking over rivers
+ Stats include length of the front-line
3.0.6.0
2022/08/19
+ Replacements for Recon unit type
+ Map labels show peak Soviet advance
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges
+ When MP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to auto-move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly & secretly make X units from each side both a hero+coward unit (0-50% combat bonus/penalty)
3.0.4.1
2022/03/09
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI: Improvements in front line coherence