1.5.4.1
+ FALLEN dialog options: OFF, HP-only (no support units), MP-only (no dugouts), HP-and-MP-only (no support units & dugouts), ALL
+ Switching to fictional flags as bots ban games even if you use policy-team approved historical flags
+ If unit has multiple negative MPs at the start of a turn & has no other text-tags set, -X MPs tag will be set. If nothing else is happening, focus will be on the unit with most negative MPs at start of the turn
+ Fixes: zoom-out issue, next-unit not centering map
1.5.2.0
+ City icons: Added 6th option, Settlement-style
+ Setting: FALLEN dialog after a player-side unit perishes during AI movement (options: OFF/HP-units-only/ALL). Shows unit-history if it is ON.
+ OOB: Removed 2 French units that were duplicates
1.4.0.4
+ Animation delay before combat result shown (player side, delay duration is same as animation speed if delay is ON)
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black. ON/OFF option
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more variety & unit-type-base logic for route selection
+ Unit Tally shows what percentage of combat did end up in: win/draw/loss/escape (if enough data)
+ Setting: Confirm moving a resting unit
+ HOF refresh
1.2.0.1
+ Revamped movement arrow drawing
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how hexagon grid is drawn
+ Accuracy: Artillery/Airforce can use MPs to prepare for the barrage/sortie to make it more efficient
+ Fuel Depot can dump 8 fuel to gain +1 MP. Fuel Truck can dump 3 fuel to gain 0-2 MPs
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: AutoMove ON/OFF or alter its range
+ Support units can have higher/lower selection priority
1.0.6.0
+ Difficulty level affects the amount of maximum fuel in fuel depot
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More efficient Axis bombardment
+ Simplified Shield-styled city icons
1.0.4.2
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ AI: More comprehensive situation assessment before attacking over rivers
+ Stats show total travel by ground combat units per turn
+ Number of UNDO-actions increased to 20
+ HOF cleared from the oldest scores
1.0.4.1
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ AI: More comprehensive situation assessment before attacking over rivers
+ Stats show total travel by ground combat units per turn
+ Number of UNDO-actions increased to 20
+ HOF cleared from the oldest scores
1.0.2.2
2022/11/20
+ When MP/HP resource selected, eligible units will have yellow edges
+ Setting: Relocate 0-4 Italian infantry units from Mareth to Kasserine front
+ Setting: Relocate 86th Panzergrenadier Regiment to northern sector (historically moved north later) as infantry
+ Fix: Prevent possible loss of unit names
+ Added Tactics feature
1.0.2.1
2022/11/05
+ When MP/HP resource selected, eligible units will have yellow edges
+ Setting: Relocate 0-4 Italian infantry units from Mareth to Kasserine front
+ Setting: Relocate 86th Panzergrenadier Regiment to northern sector (historically moved north later) as infantry
+ Added Tactics feature
1.0.1.0
2022/07/13
+ Setting: Circle on units with no/low fuel/ammo (ON/OFF)
+ Ammo Trucks are now blue/green to separate them more from Fuel Trucks
+ Clarified the autofuel ON/OFF with a popup if multiple attempts to deliver fuel while fuel delivery turned OFF (TMP:autofuel button located at the bottom of the screen)
+ Tweaking & refining the campaign based on email feedback
+ Fix: Hero feature set to 3 did not stick
1.0.0.3
2022/07/02
+ Minor tweaks, fixes and refinements based on early feedback
1.0.0.0
2022/06/23
+ Release