2.1.2.0
+ The latest round of visual upgrades and patches, especially navi-bar
2.1.0.0
+ Setting: Only animate AI units if player controls over N percent of area within the range of two (speed up animation by skipping rear area units)
+ Includes preliminary bombardments
+ Fixes: Animation done percent, text-labels on map covering each other, small number of cliffs allowing movement in one direction, etc
2.0.0.0
Added the random impassable cliff system, removed the flags from units when the REAL icon-set was remade, plus implemented the features added to the underlying engine.
1.7.0.0
+ Fix: German strafing was lacking
+ Restoration of the HOF is ongoing after a hosting issue in November 2024. Recent scores will be the last to reappear.
+ Animation delay before combat result is shown
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Unit Tally includes units the player has lost (data since v1.7)
+ Condensing the information shown on the HOF to make sure it fits on average phone screen
+ The zoom buttons now have a consistent size.
1.6.0.0
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2/B3 tag is selected
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more variety & unit-type-base logic for route selection
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit
+ Fix: Having aerial strikes after evacuating units but not having any visible enemy units might block ending the turn and finishing the campaign
1.2.4.0
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle (covers units in city)
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ Units that will get a combat bonus from the selected General marked with black-and-white edges instead of the previous solid color
+ Slightly bigger Status Line at the bottom of the screen
+ AI: Less excessive tactical-task-switching
1.2.2.0
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ Simplified Shield-styled city icons
+ More effective Allied bombardment
1.2.0.1
+ Setting: Alter chance of getting each of initial beach dugouts
+ General can request sabotage: few nearby enemy hexagons change sides (weaker effect than in other campaigns)
+ Setting: General switched from ON/OFF to % chance of getting each general
+ Any unit can be disbanded by pressing REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ UNDO-actions to 40
+ Resorted items on generals' action-menu
+ Stats include length of front-line
+ HOF cleanup
1.2.0.0
+ Setting: Alter chance of getting each of the four initial beach dugouts
+ General can request sabotage by local sympathizers: few nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % change of getting each general
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ Resorted items on generals' action-menu
+ Stats include length of the front-line
+ HOF Cleanup
1.1.2.0
15 янв. 2023 г.
+ Setting: Draw Canadian Red Ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ HOF cleared from the oldest scores
1.1.0.0
15 сент. 2022 г.
+ Requested +1 HP replacements arrive at a slower pace
+ When MP/HP resource selected, eligible units will have yellow edges
+ Added Peak/Planned Allied Advance labels on the map
+ More Tactical Routes, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleanup
1.0.2.0
28 апреля 2022 г.
+ MAJOR CHANGE: Only one unit can be evacuated via each Evacuate-location each turn (evacuate location greyd out after used)
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already and not out of supply)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
1.0.0.3
14 января 2022 г.
+ Fine-tuning German OOB
+ A couple of settings not taking effect on some devices
+ Fix: Over-optimized save/load process might under rare conditions reveal dozen hexagons of enemy area
1.0.0.1
11 января 2022 г.
+ Release