1.4.0.0
+ Revamped movement arrows
+ Each general alters between offering call-for-support or sabotage
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: support units can have higher/lower selection priority
+ Setting: Automove (moving several steps at once) can focus the map into direction of travel
+ Rear area units with multiple MPs might not leave movement arrows
+ MP cost of mines goes up by 1 for each 20 mines in play
+ HOF cleanup
1.2.4.0
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle (covers units in city)
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ Units that will get a combat bonus from the selected General marked with black-and-white edges instead of the previous solid color
+ Slightly bigger Status Line at the bottom of the screen
+ AI: Less excessive tactical-task-switching
1.2.2.0
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ Simplified Shield-styled city icons
+ More effective Allied bombardment
1.2.0.1
+ Setting: Alter chance of getting each of initial beach dugouts
+ General can request sabotage: few nearby enemy hexagons change sides (weaker effect than in other campaigns)
+ Setting: General switched from ON/OFF to % chance of getting each general
+ Any unit can be disbanded by pressing REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ UNDO-actions to 40
+ Resorted items on generals' action-menu
+ Stats include length of front-line
+ HOF cleanup
1.2.0.0
+ Setting: Alter chance of getting each of the four initial beach dugouts
+ General can request sabotage by local sympathizers: few nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % change of getting each general
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ Resorted items on generals' action-menu
+ Stats include length of the front-line
+ HOF Cleanup
1.1.2.0
Jan 15, 2023
+ Setting: Draw Canadian Red Ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ HOF cleared from the oldest scores
1.1.0.0
Sep 15, 2022
+ Requested +1 HP replacements arrive at a slower pace
+ When MP/HP resource selected, eligible units will have yellow edges
+ Added Peak/Planned Allied Advance labels on the map
+ More Tactical Routes, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleanup
1.0.2.0
April 28, 2022
+ MAJOR CHANGE: Only one unit can be evacuated via each Evacuate-location each turn (evacuate location greyd out after used)
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already and not out of supply)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
1.0.0.3
January 14, 2022
+ Fine-tuning German OOB
+ A couple of settings not taking effect on some devices
+ Fix: Over-optimized save/load process might under rare conditions reveal dozen hexagons of enemy area
1.0.0.1
January 11, 2022
+ Release