Dieppe Raid Mod Apk

Dieppe Raid Hack - Mod Apk 1.4.0.0

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

Game screenshot Dieppe Raid mod apkGame screenshot Dieppe Raid hackGame screenshot Dieppe Raid apk download

Description

Dieppe Raid 1942 is a strategy boardgame set on the Western Front during the Second World War modelling the historical events at the company level. From Joni Nuutinen: By a wargamer for the wargamers since 2011


You are in command of the Allied force carrying out the 1942 raid on the port town of Dieppe. The aim is to capture as much of the nearby area as possible, hold it for a while, and evacuate before the Germans gather their elite divisions in this coastal area for a counter-strike. Your score will reflect both the cumulative VPs collected and the number of units evacuated successfully.

The wider objective of this raid is multipronged: help the Soviet Union with a major raid on the Western Front to distract and tie down future German forces; boost the morale of the British public; give the restless Canadian 2nd division (which has been practicing for two years) some real combat experience; test how easy it will be to seize a German fortified port town (which is needed to supply any major Allied invasions); capture various German secrets from the radar station and local HQs; and possibly get hands on a four-rotor enigma machine located in the German Admiralty headquarters. The challenge of this scenario is that things get good in places, and it's difficult, at best, to cut and run before the inevitable German counterattack overwhelms your forces.

Fair warning: This is one of the more difficult campaigns in this game series.

The scoring is completely different compared to the other games. The final score will be cumulative victory points multiplied by the number of moveable combat units successfully evacuated.

"Dieppe was a costly lesson, but it was a lesson that we had to learn. It taught us that we could not simply launch frontal assaults on German-held positions, and that we needed to develop new tactics and technologies if we were to be successful in future amphibious operations."
- General Mark Clark


FEATURES:

+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within the limits of creating a game-play that does not completely crush the player's will to live

+ Thanks to a long list of in-built variation of terrain, location of units, weather, the never-twice-the-same AI logic, etc., each game provides a unique war gaming experience.

+ Plenty of options and settings to alter the visual look and how the user interface behaves.




Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!

Version history

1.4.0.0
+ Revamped movement arrows
+ Each general alters between offering call-for-support or sabotage
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: support units can have higher/lower selection priority
+ Setting: Automove (moving several steps at once) can focus the map into direction of travel
+ Rear area units with multiple MPs might not leave movement arrows
+ MP cost of mines goes up by 1 for each 20 mines in play
+ HOF cleanup
1.2.4.0
+ Setting: MAP button can either show full screen map with default city icons or VP is drawn over the city in a circle (covers units in city)
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ Units that will get a combat bonus from the selected General marked with black-and-white edges instead of the previous solid color
+ Slightly bigger Status Line at the bottom of the screen
+ AI: Less excessive tactical-task-switching
1.2.2.0
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ Simplified Shield-styled city icons
+ More effective Allied bombardment
1.2.0.1
+ Setting: Alter chance of getting each of initial beach dugouts
+ General can request sabotage: few nearby enemy hexagons change sides (weaker effect than in other campaigns)
+ Setting: General switched from ON/OFF to % chance of getting each general
+ Any unit can be disbanded by pressing REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ UNDO-actions to 40
+ Resorted items on generals' action-menu
+ Stats include length of front-line
+ HOF cleanup
1.2.0.0
+ Setting: Alter chance of getting each of the four initial beach dugouts
+ General can request sabotage by local sympathizers: few nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % change of getting each general
+ Any unit can be disbanded by selecting it and pressing the REL-button for 5 seconds
+ AI: Better situation assessment before attacking over rivers
+ Resorted items on generals' action-menu
+ Stats include length of the front-line
+ HOF Cleanup
1.1.2.0
Jan 15, 2023
+ Setting: Draw Canadian Red Ensign flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ HOF cleared from the oldest scores
1.1.0.0
Sep 15, 2022
+ Requested +1 HP replacements arrive at a slower pace
+ When MP/HP resource selected, eligible units will have yellow edges
+ Added Peak/Planned Allied Advance labels on the map
+ More Tactical Routes, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleanup
1.0.2.0
April 28, 2022
+ MAJOR CHANGE: Only one unit can be evacuated via each Evacuate-location each turn (evacuate location greyd out after used)
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already and not out of supply)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
1.0.0.3
January 14, 2022
+ Fine-tuning German OOB
+ A couple of settings not taking effect on some devices
+ Fix: Over-optimized save/load process might under rare conditions reveal dozen hexagons of enemy area
1.0.0.1
January 11, 2022
+ Release

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