Utah & Omaha Mod Apk

Utah & Omaha Hack - Mod Apk 2.0.0.0

Developer: Joni Nuutinen
Category: Strategy
Price: $3.99 (Download for free)

Screenshots

Game screenshot Utah & Omaha mod apkGame screenshot Utah & Omaha hackGame screenshot Utah & Omaha apk download

Description

Utah & Omaha 1944 is a strategy boardgame set on the WW2 Western Front modelling the historical D-Day events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011. Last update June 2025


You are in command of the American force carrying out the western part of the 1944 Normandy D-Day landings: Utah and Omaha beaches and the airborne landings of the 101st and 82nd paratrooper divisions. The scenario starts with the 101st Airborne Division dropping during the night in the first wave and the 82nd Airborne Division on the second wave west of Utah Beach to control the key causeway and seize the crossing towards Carentan, and in the big picture, to speed up the drive to Cherbourg to secure a major port as quickly as possible. On the morning of June 6th, American troops start landing on the two selected beaches while US Army Rangers targeting Grandcamp via Pointe du Hoc split up in the chaos, and only some of the units land on Pointe du Hoc while the rest land on the edge of Omaha Beach. After seizing the heavily fortified port city of Cherbourg, the Allied plan is to break out from the Normandy bridgehead using the western coastal road network and ultimately break free via Coutanges-Avranches and free France.


Thanks to detailed battalion level simulation the number of units can be high during the later stages of the campaign, so please use the settings to turn OFF various unit types to reduce the number of units if that feels overwhelming, or simply use the Disband action of the General.

Increasing the variation of units' location from the options will make the initial airborne landings a very chaotic affair, as the airborne supplies, units, and commanders will spread all around the French countryside.


FEATURES:

+ Thanks to months and months of research the campaign mirrors the historical setup as accurately as possible within a challenging and interesting game-play


“We’ll start the war from right here!”
-- Brigadier General Theodore Roosevelt, Jr., assistant commander of the 4th Infantry Division, upon finding that his troops had been landed in the wrong place on Utah Beach

Version history

2.0.0.0
— Added few American M10 Tank Destroyer units
— Red arrows on the map indicate AI movement (some accurate, some not)
— Encircled unit can once per turn ROUT, lose half of its HPs to gain 1 MP
— Replaced individual Fallen-dialogs with one list of units lost during AI movement phase
— See Change Log for the full list
1.6.4.0
+ City icons: new option, Settlement-style
+ Setting: FALLEN dialog, shown after player loses a unit during AI movement phase, options: OFF/HP-units-only/ALL. Plus shows unit-history if it is ON.
+ Moved guide-documentation from the app to the website (game-size down)
+ Made the longest unit names more concise
1.6.2.0
+ HOF will be slowly build back to normal after a hosting company debacle on November 2024 that caused change of servers. The high-scores made just before the change might be slow to re-appear in the HOF
+ Relocated Allow-Moving-Of-Unselected-Unit option from DICE-Options to Settings / UNIT SELECTION segment
+ Unit Tally shows list of units the player has lost (data collected since version 1.6.2)
+ The size of the zoom buttons is now fixed
1.6.0.2
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Selecting a unit will pop-up any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF option
+ Setting: Confirm moving a resting unit
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape for the player (if enough data available)
+ Icons: Better contrast
+ HOF cleanup
1.4.2.0
+ Revamped movement arrow drawing
+ Artillery can use MPs to prepare for the barrage to make it more efficient
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Rear area units with multiple MPs might not leave movement arrows
+ MP cost of requesting mines goes up by 1 for each 2 mines in play/resource-pool
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
1.4.0.0
+ Setting: Support units can have higher/lower selection priority
+ Setting: MAP button can show full screen map with city icons or VP drawn over the city in a circle
+ Setting: Automove (moving several hexagons at once) can focus the map into direction of travel
+ Units that get a combat bonus from selected General marked w black-and-white edges
+ Setting: Allied penalty during June 18-20 Storm
+ 1 Disband (long press of REL) per turn
+ 1 MP/turn: German Antitank Guns, Static Infantry, OST
1.3.4.1
v1.3.4
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap)
+ Less German replacements near the coastal hexagons
+ AI: Trying to reduce excessive tactical-task-switching
+ More efficient Allied bombardment
v1.3.2
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Ending turn requires using all the resources that would expire and be lost between turns
+ 40 UNDOs
+ Simplified Shield city icons
1.3.4.0
+ Setting: Turn AutoMove ON/OFF or alter its effective range (moving the selected unit multiple hexagons after one faraway tap) (UNIT SELECTION segment of Settings)
+ Less German replacements near the coastal hexagons
+ AI: Trying to reduce excessive tactical-task-switching
+ More efficient Allied bombardment
1.3.2.0
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Ending turn requires using all the resources that would expire and be lost between turns
+ Number of UNDO-actions increased to 40
+ Simplified Shield-styled city icons
1.3.0.0
+ General can request sabotage: a couple of nearby enemy controlled hexagon change sides
+ Setting: General switched from ON/OFF to % change of getting each general (options 0-100)
+ Any unit can be disbanded by selecting it and pressing the REL-button (relieve) for more than 5 seconds
+ AI: More comprehensive situation assessment before attacking over rivers
+ Resorted items on generals' action-menu
+ Stats include length of the front-line
+ HOF cleanup
1.2.4.0
Jan 14, 2023
+ Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any)
+ Stats show total travel by ground combat units per turn
+ HOF cleared from the oldest scores
1.2.2.0
Sep 12, 2022
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to automatically move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly and secretly make X units from each side both a hero unit and a coward unit. Those units get either a 0-50% combat bonus or penalty, respectively. Default ZERO.
+ HOF cleared from the oldest scores
+ Fix: Background pattern changing
+ Minefields requested by Generals now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed)
+ War Status list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database
+ Setting: Turn developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ Text fixes: 'UK' to 'US' etc
1.2.0.1
April 8, 2022
+ Fix: Background pattern changing
+ Minefields requested by Generals now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed)
+ War Status list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database
+ Setting: Turn developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ Text fixes: 'UK' to 'US' etc
1.2.0.0
March 5, 2022
+ Minefields requested by Generals now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed)
+ War Status includes list of currently requested resources
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database
+ Setting: Turn developer alerts ON/OFF
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ Added more quotations
+ Text fixes: 'UK' to 'US' etc
1.0.2.4
October 13, 2021
+ 26th Infantry naming fix (new games only)
+ Fix: Fully Controlled Province issue
+ Setting: Province Border brightness & line-width
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Assigning +1 HP replacements: The unit can't be adjacent to more than one enemy hexagon or out of supply
+ Optimizing the new game creation & cleaning up some cases of paratroopers landings on top of German units when variation turn ON

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Ratings

4.9 out of 5
15 reviews