4.14.8
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
Avoid out of memory errors when updating multiplayer games
Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
Memory performance improvements - By SeventhM
Growth changes - By itanasi
4.8.12
Automated units can fortify/set up/other actions
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
4.7.18
Resolved ANRs on new game screen with a lot of maps
Fixed errors when cloning civs that should open policy picker
By SeventhM:
- Fix promotions being available when they shouldn't
- Allow buildings to require population, Allow buildings to use condtionals
By SomeTroglodyte:
- Fix Permanent Audiovisual toggle
By tuvus:
- AI nuke improvement
- AI move units closer to enemy first in wartime
- Improved AI attack targetting
Add tests for city class and introduce small refactor - By Framonti
4.7.11
By SomeTroglodyte:
- Civilopedia shows origin mod for objects
- Key shortcuts for CityScreen
- Nukes behave closer to Civ V
- Local mod folder names preserved for strangely-named mods
- modding: Better unique warnings
By SeventhM:
- Fixed behaviour for units that can move on water
- Fix: Resources with the same source subtract correctly
- Fix: Free buildings from other buildings show up correctly
Fix: Spectator can see all invisible units - By tuvus
Fix: Better Fog Busting AI - By itanasi
4.7.7
Fixed India's 'double unhappiness' unique
By SeventhM:
- Fix buildings/units not triggering and golden age stat updates
- Avoid crashes with incorrect condtionals
- Scaling purchase costs for faith/culture/science/etc. with speed
- Better support for lacking a capital
By SomeTroglodyte:
- AI support for Alpha Frontier-like Workers
- Prevent activation of disabled actors via keyboard
- Key shortcuts for Main Menu Screen
Fix civilopedia gold cost - By Skekdog
Other modding fixes :)
4.7.2
Resolved performance problem
Performance improvements!
Automated air units no longer lose automated state after moving between cities
By SomeTroglodyte:
- Fix conditionals for trigger upon declaring friendship running twice
- More keyboard binding work - World, World Menu Popup, WASD
- Fixed CannotMove unique
- Fix translation problems due to nested brackets in getDifferences
4.6.17
More efficient use of the charts space - By JackRainy
By SomeTroglodyte:
- Allow image overlay and changing world wrap in map editor
- Reapply 'city focus' on yield changes
- Upgrading from Unit overview improved
Remove does not support server feature set error for uncivserver.xyz
Trigger resource recalculation upon gaining a unit that requires resources
Guard against '><' text causing translation recursion
Badly configured era conditional no longer causes crashes
4.6.13
Failure to get mod preview image no longer causes crash
Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques
Added turn number to victory replay
Clicking locally-added mods no longer crashes
By SomeTroglodyte:
- Fix off-by-one error in autoAssignPopulation
- Happiness change from bought buildings can reapply citizen focus
- Local and jpg mod previews
- Fix UnitTable layout
4.6.7
Modding: terrainFilter now accommodates nationFilter for tile owner
Minor UI improvements
Performance improvements - By WhoIsJohannes
Allow to reveal explored resources from a city's demanding resources in - By chr56
By SomeTroglodyte:
- Visual clue a load game from clipboard is underway
- Allow modders to use culture/faith conversion without providing the icons
- can be promoted notification only when it's actually new
- Fix wrapping for promotions in unit overview
4.6.6
Testing: Damage animations on damaged units
Units sprites move towards the enemy they're attacking
Removed deprecated settings
By WhoIsJohannes:
- Performance improvements
- AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions
- Don't leak other civs in the game through LineChart colors.
Avoid first contact alerts for dead City-States - By SomeTroglodyte
4.5.14
Mods that remove 'repair' improvement no longer cause crashes down the line
Archipelago creates water again
By SomeTroglodyte:
- TileSet mods can no longer lock user out
- Obsoleted units replaced in construction queues by Nation-unique upgrades
- Fix exploit allowing promotion with 0 movement
- Fix notifications for pillage loot
- A renamed unit shows that new name in can promote notifications
AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
4.5.11-patch1
Mar 22, 2023
4.5.6
Mar 11, 2023
By SomeTroglodyte:
- Custom key bindings
- Fix city desert tiles with Petra selectable
- Fix possible crash involving right-click attack
- Improve completeness and consistency of Technology descriptions
AbsoluteUnits - Great Prophet, Settler (Industrial Era) - By letstalkaboutdune
4.5.4
Mar 5, 2023
Fixed endless loop for mod checker
Modding: global alert available as triggerable for all objects
Better order of unit actions
Better checks for when units are purchasable
Fixed flanking bonus calculation when attacking unit is not adjacent to enemy
Automated workers do not remove Forest tiles for Camp improvements
Fix ExploredRegion rectangular maps support + Zoomout flicker prevention reworked - By Gualdimar
Make Borderless display option translatable - By Ouaz
4.4.15-patch1
Feb 15, 2023
4.4.14
Feb 12, 2023
Fixed Guruship belief
By vegeta1k95:
- Mod sizes are updated to proper values upon selection
- Fix UI bugs
- Fix centering of unit HP bar
- Improvements to construction table
AbsoluteUnits - Berserker, Samurai, Longswordsman v2 - By letstalkaboutdune
By Gualdimar:
- Selecting an improvement switches to another unit only if enabled
- Fixed missing unimproved resources in the overview table
- Research agreement cost display
- Offers we receive for more resources than we have are invalid
4.4.10
Feb 4, 2023
By vegeta1k95:
- Performance optimization: fast and smooth zoom
By Gualdimar:
- Policies screen top button reworked
- Android autosave location fix
- Fix unresponsive policy screen header
AbsoluteUnits - Cataphract, Companion Cavalry, Horseman - By letstalkaboutdune
Fix UX of random nations pool - By alexban011
Double Click on Tech to Exit Tech Screen - By OptimizedForDensity
modding: Unbuildable accepts conditionals
Stats serialize to notifications
4.4.7
Jan 29, 2023
AI battle automation vastly improved for taking over cities
AI automation: Don't nuke cities that we're already winning against
By vegeta1k95:
- Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics
- Optimized BorderedTable, refactored CityButton, new air table for units + misc
Better check for inquisitors blocking religion
Modding: Allow unique ruins stat gain notifications
Wonder overview uses viewing civ, not current player
4.4.5
Jan 23, 2023
Modding:
- Added upon discovering a Natural Wonder, upon founding a city triggers
- Added conditionals for above and below resource amounts
- Great general unique accepts conditionals - @SpacedOutChicken
Allow placing Barbarian encampments in map editor
Added option to allow players to choose randomly selected civs - By alexban011
Fix crash in Tactical Analysis Map - By OptimizedForDensity
AbsoluteUnits - Mohawk Warrior, Swordsman v2 - By letstalkaboutdune
4.3.15
Jan 1, 2023
Modding: Validate unique parameters for mods
Display protecting civs for city-states
Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked
By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit
Fixed crash when policy prerequisite is a branch - By vegeta1k95
Fix another untranslated String in Policy Screen - By CrispyXYZ
added buttons for controlling music - By alexban011
4.3.12-patch3
Dec 24, 2022
4.3.8
Dec 14, 2022
By nacro711072:
- Avoid destroying all onboard units after player upgrade Air Carrier unit
- update score icon
AI Pillages Neutral Roads only at War - By itanasi
By FiretronP75:
- Three Continents map type
- Two Continents split map according to dimension ratio
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
4.3.5
Nov 30, 2022
Made yields smaller so heavy yields look better on tiles
Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount] now applicable to resources
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
4.3.3
Nov 24, 2022
Resolved map latency when city-states exist
Fixed city-state type in civilopedia
'impossible' worked tiles not under your control are now cleaned up
Resolved corner case where entire path to destination is full and destination is unenterable
Fix policy counting in global politics - By jmuchemb
4.3.0
Nov 17, 2022
Units now recieve correct healing in friendly territory
Tile info table no longer reveals hidden units
AI no longer nukes if as consequence it will mean declaring war on someone
Empire overview screen updates after changing info in city screen
Fixed civilopedia text that says city-states don't conquer other cities
4.2.18
Nov 9, 2022
Fixed mod promotions conflicting with existing promotion locations
Fixed rare thread crashes
Added many new before/after X turns and before/after Pantheon conditionals
Generalized ruins reward limitations with only available when
Unique Misspelling replacement text contains conditionals
Current naming for manually downloaded mods
4.2.17
Nov 7, 2022
Added layout option for promotions, added promotion layout for G&K
Added AbsoluteUnits as default units for Hexarealm tileset :D
4.2.16
Oct 29, 2022
Automated workers no longer improve unworkable tiles
Improved construction AI choices
By nacro711072:
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in Pick construction action.
4.2.15
Oct 24, 2022
Fixed memory leak
Fixed Great Person Picker screen not responding
Fixed stat conversion constructions (Science, Gold) not appearing
Fixed units obsoleting before their replacements could be constructed
Unit era variants added to FantasyHex tileset - By GeneralWadaling
4.2.13
Oct 13, 2022
Don't show hidden improvements in nation info
Fixed translations missing when cancelling a new game then resuming the old one
Handle errors when renaming multiplayer games to impossible names
Military units take most efficient route to capture civilians
Translation fixes
4.2.12
Oct 5, 2022
Slight performance improvements
Create Cannot Move Unique - By itanasi
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
4.2.11
Sep 25, 2022
By xlenstra:
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'
By nacro711072:
- fix: display null text on battleTable when policy branch Autocracy complete
Fix multiplayer turn checker option not showing up on Android - By Azzurite
Translation updates
4.2.10
Sep 19, 2022
New Desktop downloads start at fullscreen
Special images for embarked units
Moddable UI skins - By GGGuenni
Global politics overview screen - By alexban011
4.2.8
Sep 8, 2022
Show Unciv icon when loading game, instead of happy face
AI: Recognize when no further techs can be researched, even if some techs are blocked
Don't re-raise tech popups for previously researched techs
By xlenstra:
- Fixed bug disabling pantheon founding
UI fix - By GGGuenni
Add UI Skin to make it translatable - By Ouaz
Fixed bug on 'resume game' - By nacro711072
4.2.6
Aug 28, 2022
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
Better Mac support for running JARs - By nacro711072
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
Close app completely when clicked 'Exit' button - By CrispyXYZ
Lots of background work for future features :)
4.2.5
Aug 22, 2022
By JackRainy:
- Suggest to adopt policy when the game starts with some culture
Removed legacy tileset code - By GGGuenni
Improved options to rename units - By huckdogg
By xlenstra:
- Fixed a crash when marrying a city-state without cities
By Ouaz:
- Translation and Tutorial improvements
- Add an icon for Wait unit action
Notificiations scroll fix in empire overview - By MindaugasRumsa51
Fix infinite city-state tribute bug - By OptimizedForDensity
4.2.2
Aug 4, 2022
By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles
Disabled image packing when running from JAR
Removed duplicate Consumes ... lines of city screen - By kasradzenika
Add translation for XP - By OptimizedForDensity
Tutorial rewording - By xlenstra
Updated nation introduction in civilopedia - By xk730
4.2.1
Aug 1, 2022
Resolved missionary-related crash
Fix erroneous relationship decay notification - By oynqr
Rename Show minimap to Minimap size - By J0anJosep
By SimonCeder:
- Invalid players removed from global quests
- Fix Natural Wonder placement
By OptimizedForDensity:
- Allow passable natural wonders
Removed duplicate placeholders - By xlenstra
4.1.20
Jul 18, 2022
Can no longer receive negative gold offers from AI
Keep progress in notification scroll when updating
Gray out city state friend bonus when allied - By Azzurite
By OptimizedForDensity:
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
4.1.15
Jul 1, 2022
By OptimizedForDensity:
- Add support for era-specific unit sprites
- Don't wake civilians to danger if they're in a city
- Fix translation issues from nested brackets and braces
By alexban011:
- Fixed brackets in notification logs
- Exception handling when loading mod options
Moddable prettier Tutorials - By SomeTroglodyte
By Azzurite:
- Save compatibility handling
- Fix OutOfMemoryError when loading a game and another is already loaded
Fix crash when exploring - By Skekdog
4.1.13-patch2
Jun 22, 2022
4.1.12
Jun 19, 2022
By Azzurite:
- Many, many UX improvements!
- Fixed memory leaks
By OptimizedForDensity:
- Moddable game speeds
- Population reassignment bug fixes
Civilopedia tweaks - By SomeTroglodyte
Translation improvements - By J0anJosep
Trigger Time Victory only if enabled - By JackRainy
Fix crash for no strategic resource mods - By Skekdog
Shortcut fixes and additions - By doublep
Maintain Fortify bonus after Fortify until Healed - By itanasi
4.1.8
Jun 8, 2022
Resolved crashes when centering on a city-state with no cities
By OptimizedForDensity:
- Certain projects cannot be hurried by great engineer
- Fix scout not upgrading through ruins
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
- Prevent duplicate ruin reward
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
Fixed minimap fog of war for spectators - By alexban011
Fix Free technology allowing restricted techs - By MindaugasRumsa
4.1.5
May 30, 2022
Better minimap buttons
By SomeTroglodyte:
- Draw borders under pixel units
- Fix rare NextTurnButton crash
Improve unconstructable improvement suggestions - By doublep
By alexban011:
- Disable state-changing buttons for puppet cities
- Add optional on-screen buttons to zoom in and out
Corrected some broken policy uniques - By OptimizedForDensity
Dynamically adjust StatsTable height - By itanasi
Fix multiplayer turn checker writing to wrong locations - By Azzurite
4.0.15-patch2
May 15, 2022
4.0.10-patch1
April 28, 2022
4.0.5
April 13, 2022
Added borders to minimap
Resolved Diplomatic Victory check not triggering for human player
Cities that become capital no longer continue being razed
By SomeTroglodyte:
- Make Icons clickable in religions per city display
- Nicer NotificationScroll
Fixed a bug where crosshairs are everywhere with the 'attack when embarked' unique - By xlenstra
Fixed turn checker crashes - By GGGuenni
3.19.16
March 22, 2022
Wiki improvements
Unique units abilities that should be inherited by upgrades - By SomeTroglodyte
By SpacedOutChicken:
- Add Amphibious promotion to Songhai units
- Petra fix
3.19.15
March 10, 2022
By SomeTroglodyte:
- UI improvements of Religion Picker Screen
- Better Notification locations
- Code cleanup
- Fix Mughal Fort unique
By itanasi:
- Return Stacking Terrain Bonus to Civ5 Rules
By lishaoxia1985:
- UI improvements
Added Starts with [policy] adopted unique - By HaneulCheong
3.19.11
February 25, 2022
Mod autoupdate improvements
Performance improvements
Added copy to clipboard button for mod errors
Multiple small improvements
By SomeTroglodyte:
- Resolved no-barbarian mod error
- Minimum window size
By xlenstra:
- Reorganized the way city states grant resources
- Made spaceship parts units instead of buildings
- Added mod constants for the distance between two cities
By itanasi:
- Updating Embarking Tutorial with more details
- Made multiple tile defense bonuses stack
3.19.5
February 9, 2022
HUGE reduction is memory consumption!
Performance improvements!
Greatly reduced loading times when mods are installed
Better terrain moddability + Added unique to convert terrains if adjacent to something
Must be next to [terrainFilter] now applicable on improvements
Added mod warnings for empty ally and friend bonuses
By xlenstra:
- Fixed a bug where stats from uniques would exponentially grow
- Fixed a bug where open borders, war declarations and cities could not be traded
3.19.1
January 24, 2022
Better drilldown to stat sources in city screen
Start bias includes neighboring tiles for better effect
Cleaner tech order display
Better unique documentation - By xlenstra
By will-ca:
- Check rulesets for potential typos.
- Avoid potential crashes when deleting mods.
- Fix uneven fonts, unify font sizes.
- Make Help button clearer and translatable, random nation indicators and labels translatable.
Destroy Arsenal when city is captured - By SpacedOutChicken
3.18.17
January 19, 2022
Handling for multiplayer download errors
Fixed fringe-case crashes
By xlenstra:
- Fixed a bug that occasionally placed hills on top of mountains
- Made all the other constants determining the strength of cities moddable
- Fixed a bug where citadels did not damage nearby units
- Updated the natural wonders for vanilla
Fix incorrect Archer obsolete - By AdityaMH
3.18.15
January 10, 2022
Detailed sources of battle modifiers
Performance improvements
By xlenstra:
- Disables '[cityState] is afraid of your military power' for spectators & other non-major civs
- Fixed a bug where great improvements could not be repaired after being pillaged
- Fixed border image alpha
3.18.12
December 28, 2021
AI cities now build workboats for use in other cities
Caught Out Of Memory error for large saved games
By will-ca:
- Show arrows on map for unit actions
By xlenstra:
- Added score and time victory
- Fixed a policy not working
- Fixed a bug where an empty improvement picker screen could open
3.18.10-patch1
December 16, 2021
3.18.2
November 14, 2021
Pre-solved potential bugs
Fixed tileset config conflicts between mods
Fixed crashing music bug
Caught out of memory errors when updating tiles with a catch-all popup
Performance improvements, should help mitigate existing ANRs
Resolved crashes in game options table when changing base ruleset before the mod list was defined
Fixed a crash when changing the base ruleset while in portrait mode - By xlenstra
3.17.14
November 8, 2021
Large performance boosts
Solved ANRs caused by slow quickstarts
Fixed music download error
Show notification to cycle through visible resources when clicking on resource icon in Resource Overview. - By will-ca
By xlenstra:
- Reworked buying buildings & units with stats a bit
- Fixed a bug where hagia sophia could be build in non-faith games
Made rich presence text not change with language - By logicminimal