1.90
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.82
repeat: improve gizmo orientation when using snap
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.80
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases
1.78
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
1.76
Mar 1, 2023
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
1.75
Feb 27, 2023
stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup
shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)
paint: add roughness and metalness slot for stroke painting
1.74
Feb 19, 2023
scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position
baking: fix overall quality
baking: add opacity baking (from mask data)
light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
...
1.71
Jan 17, 2023
file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster
material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)
texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)
dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
...
1.70
Nov 27, 2022
files: fix obj export (textures)
1.68
Oct 27, 2022
file: fix external glTF and STL loading
file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)
uv: switch from half float to quantised 16bit integer (better quality)
mask: mask extract now retains material and symmetry pivot
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)
1.66
Oct 18, 2022
android: add mouse scroll support
android: can now import bigger file
scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh
[...]
1.65
November 21, 2021
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
file: fix crash when saving model with UVs
...
1.64
November 13, 2021
voxel: fix remesh