1.92
android: fix big performance issue when moving the camera
toolbox: dot not display tools in subfolders
toolbox: add an option to rename folder
tool: fix stroke painting checkbox not being read correctly at loading
tool: fix layer tool
dyntopo: fix issue for some tools
boolean: remove unwated plane simplification cleanup
voxel: bake texture to vertex from multiple inputs
inspector: fix crash in some case
image: add support for webp format
delLayer: fix crash when painting is off
[...]
1.90
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.82
repeat: improve gizmo orientation when using snap
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.80
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases
1.78
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
1.76
2023/03/01
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
1.70
2022/11/27
files: fix obj export (textures)
1.68
2022/10/23
file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)
uv: switch from half float to quantised 16bit integer (better quality)
mask: mask extract now retains material and symmetry pivot
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)
1.65
2021/11/21
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
file: fix crash when saving model with UVs
...