1.4.27
Small tweaks, baby!
1.4.25
Updating target API to 34!
1.4.24
Normally this is the space for release notes, but today, we're going to have a little poem:
These are the release notes,
although poetry is unrelated.
Please enjoy Linelight
now that it's freshly updated.
1.4.21
Keeping the app up to date! You can now date the app. Linelight is totally up to be dated. Don't forget to call it back!
1.4.20
Keeping the app up to date! Here is an extra line: |
1.4.19
Tweaks that are small!
1.4.18
Massively small tweaks!
1.4.17
Keeping the app up to date!
1.4.16
Keeping bundles up to date!
By the way, if you're reading this, and you like Linelight, AND you have a Quest headset, I have good news: I'm working on a new VR puzzle game about love. Working title is Snapstick. Release date November 2023. This is literally the first public announcement of Snapstick. If you like Linelight... then you'll love Snapstick. That's a developer's promise! <3
1.4.15
Uploaded new, shiny privacy policy (ooh!)
1.4.14
Performance improvements and small additions!
1.4.12
2023/02/27
Keeping the app up to date for March 2023! It's gonna be a good month, folks!
1.4.11
2023/02/10
Just your everyday set of small changes, nothing to write home about. And hey-- thanks for reading these release notes.
1.4.7
2022/12/11
Small tweaks!
1.4.6
2022/11/16
Updated targeted SDK versions to comply with new Google Play requirements!
1.4.5
2022/10/23
Small tweaks. The usual!
1.4.4
2022/09/28
Small changes to keep the app up to date.
1.4.3
2022/09/12
Small tweaks to keep the app updated!
1.4.2
2022/08/21
Small tweaks!
1.4.1
2022/07/16
Keeping the app up to date so y'all get the best experience possible!
Just a few small tweaks this time, including removing an old, old achievement button in the GameScene options menu.
1.4
2022/05/08
This is The Balancing Update. I've gotten recent feedback about the timing being too tight, so I've gone through and rebalanced (almost) every level in the game! The game should be much easier to physically play. Ka-chow!
PS: I also made the level-light-up effect more glittery, because, you know, why not.