Description
In a world shaped by real players and real trade, only one town will rise to power and liberty.
A LIVING WORLD OF TRADE AND TEAMWORK
Port Liberty is a strategy build-up MMO set in a Caribbean-inspired age of sail, a living world where hundreds of players trade, deliver, plan, and push their towns forward at the same time. From the continent, the King grants you an estate in the archipelago. You set sail for the New World, build your economy, and become part of a nation in a race for progress and independence.
BUILD YOUR ESTATE, SHAPE YOUR SPECIALIZATION
On your personal estate, you develop your foundation: production chains, infrastructure, and specialization. You hire workers, use specializations and the tech tree, optimize storage and routes, and make sure your goods are ready exactly when they are needed in the multiplayer part of the game.
GROW YOUR TOWN TOGETHER
Because in Port Liberty, everything comes together in the town: you deliver resources, support community buildings, assign workers, and see your town grow through the contributions of many players. In chat and guilds, you organize, plan supply targets, and respond to new requirements. An elected Mayor makes decisions that matter for everyone and turns many individual strategies into a shared direction.
REAL TRADE, REAL LOGISTICS
Trade and logistics connect you to the entire archipelago. Ships, routes, distance, demand: every delivery is part of a player-driven economy. Quests and chapter events add variety, pirates disrupt trade routes and require the town to pull together. As your town grows stronger, the Crown raises its demands: the Royal Fleet calls for tribute, more and more, more often.
DEEP STRATEGY, FLEXIBLE PACING
Port Liberty stays deliberately relaxed: no PvP, made for long-term strategy, with pacing that fits real life. You get an MMO that feels like teamwork, with clear goals, real players, and an ending you reach together.
Your mission: Build up. Trade smart. Organize. And lead your town to independence.
FEATURES
• Real-time trading system: prices change continuously based on supply and demand
• Self-contained seasons in 5 chapters: each chapter introduces new priorities and challenges, with a grand finale
• A living town with real players: chat, guilds, Mayor, organize and decide town projects together
• Town growth as a team goal: deliver goods, raise the town level, and unlock new workers, productions, and requirements
• Community buildings through donations: upgrade together, unlock new abilities, and earn power points for your town’s victory
• Decide how to use your goods: sell, deliver, donate, each option advances you differently
• Lively worker management with professions: recruit workers, use specializations, improve them in the Academy, and assign them with purpose
• Production chains and layout optimization: decide what to build and where, resources, workers, routes, market, and research all interact
• Tech tree: unlock new goods, upgrades, and tools for your specialization
• Quests and pirates at sea: delivery jobs, blockades, and ship battles for variety between building and trading