2.3.0
• New Game Mode: Seasonal events. The 10th Rulerversary event will be available in the game for one month.
• The UI has gotten a big overhaul. Some options have been moved around to allow for cleaner navigation.
• New tricks allow the Dog to get caught less and detect the attack direction of revenge waves.
• Added new visuals to enhance the Dog’s howl animation.
• Fixed some situations where trees could be paid for but not cut.
• Minor visual, audio, balance and UI fixes.
2.2.0
Olympian Trials: Added Call of Olympus as a selectable biome in all Challenge Islands for all players who own the Call of Olympus DLC.
Fixed a rare issue that could cause the in-game time to stop (most commonly seen in Plague Island).
Your knights and their troops should now rotate outward correctly while defending from within the kingdom walls.
Added an objective reminder to the loading screen whenever you play a challenge island.
Fixed minor issues.
2.1.4
• Addressed faulty behavior for Knights, Archers, Workers, and more units.
• Reverted QoL change: Player 2 will now keep the coins in their bag when a local co-op session is ended and resumed.
• Fixed several issues that could cause crashes to occur in specific gameplay scenarios.
• Fixed several visual, audio, and functional issues.
2.1.0
Bugfixes:
Several issues that could break progression in Call of Olympus questlines
Issues related to island completion in Call of Olympus
Several unit behavior issues
Several visual issues with sprites, VFX, and UI
Several visual and sync issues in multiplayer
2.0.3
• Fixed an issue with an infinite loading screen, caused by errors in legacy save migration
• Fixed an issue that would cause time to stop after player actions during the tutorial
• Fixed several issues that may cause a crash in Call of Olympus
• The gem trader will now let you buy back lost gems correctly
• Gem chests and souls will now spawn at a higher rate across your Call of Olympus campaign
• Adjusted the speed at which Greed will arrive at the players' walls
• Additional bugfixes
1.1.19
Feb 7, 2023
Dear monarchs!
We bring you a small patch to fix a bug where the Lost Islands countdown would display the wrong time.
1.1.18
Jan 16, 2023
Dear monarchs! Here’s what’s new in patch 1.1.18:
Lost Islands - A new challenge island is now available! Face a new, randomly generated challenge every day. But be swift, for each island will eventually be lost in time. Once you embark on an island, you'll have 72 hours to complete it.
Norse Lands setting is now available in all existing challenge islands.
Various improvements, balancing and bug fixes.
1.1.16
May 9, 2022
Dear monarchs! Here’s what’s new in patch 1.1.16:
New difficulty modes! Conquer your Kingdom in one of the following: Peaceful, Easy, Normal, Hard, and Cursed.
Norse Lands: There is something strange about the staff granted by the Loki shrine…
We did another pass on the coin purse - coins should no longer drop randomly without the ruler's consent.
Fixed an issue that made it impossible to switch back to a steed that was previously used.
Visual improvements and additional bugfixes.
1.1.15
March 1, 2022
Patched up the money purse. Coins should no longer drop randomly without the ruler’s consent.
Your ruler will now wear the cursed crown in all campaign settings after earning it in all single-player Challenge Islands.
Archers in the Norse Lands setting should now board the boat when the ruler rings the bell, instead of idling by the dock.
The achievements “On the Ninth Day” and “I am an Equestrian” should now trigger correctly.
Additional bugfixes.
1.1.14
December 10, 2021
Dear monarchs! Here’s what’s new in patch 1.1.14:
- Fixed an issue where zoom options were made unavailable for mobile players.
- Fixed a critical issue that would sometimes cause neverending blood moons.
- Several balance changes to the Norse Lands biome to make it less punishing.
- Additional bug fixes and tweaks.
1.1.13
November 15, 2021
Dear monarchs! Here’s what’s new in patch 1.1.13:
- Norse Lands: Our first Premium DLC is a new biome inspired by Norse Viking culture 1000 C.E.
- Citizen Houses can now be built from the ruins of a vagrant camp, where you can recruit additional citizens at an increased price
- Several adjustments to blood moon mechanic, including a fix to an issue where blood moons would clear incorrectly
- Adjustments to unit behaviour
- Adjustments to decay mechanic
- General improvements and bug fixes