Description
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Come On Everyone is a six-level course that gives students a confident start to learning English.
With task-based activities and vivid illustrations, Come On, Everyone inspires students to develop 21st Century Skills.
Come On Everyone is your key to cultivating an engaging classroom where every learner becomes a great thinker.
Features
ㆍ Creative individualized activities, projects, and presentations provide great opportunities for students to practice on their own
and with each other.
ㆍ Story-making activities enable students to utilize their creativity by personalizing cartoons or reading passages from the
student book.
ㆍ CLIL lessons contain culture tips and useful information about subjects relevant to students, preparing them for the real world.
ㆍ Chants and songs take advantage of the natural aid of rhythm to help students memorize and practice key vocabulary and
expressions.
ㆍ Reader’s theater storybooks provide creative opportunities for class discussion and decision-making as students choose
between two possible endings and perform the stories to increase their language proficiency.
1. Course book reflecting the latest domestic and international curriculum
1) A task-oriented course book that effectively learns what has been learned through experience
2) Creativity enhancement course book to create your own results
3) Course book to learn and learn about various cultures
2. Output-oriented coursebook with clear learning outcomes
1) It is possible to complete the contents learned for each lesson / unit through speaking task and presentation task
2) The learning content can be completed through Theater Reader, which reflects more than 70% of the learning content for each book.
3) The contents learned can be checked in the middle and final through various tests.
3. Easy-to-learn and teach coursebook for both learners and teachers
1) Number of learning reinforcement materials through DVD-ROM (including Flashcards, Songs & Chants, cartoon animations, and more practice activities)
2) Includes various games and speaking tasks in consideration of students' interests and learning effects