1.9.2
Update 1.9: Decades after the Last Christmas, a fragile civilisation finally has the chance to celebrate again, but now the Zombies have come to ruin it!
The survivors must work together to save Christmas, or risk another Silent Night…
New Mini-Campaign: Bring back the festive season in Zombies vs Christmas and earn expedition rewards!
Expanded Expeditions: New Maps have been added to the rotation for Expeditions
1.9.1
Update 1.9: Decades after the Last Christmas, a fragile civilisation finally has the chance to celebrate again, but now the Zombies have come to ruin it!
The survivors must work together to save Christmas, or risk another Silent Night…
New Mini-Campaign: Bring back the festive season in Zombies vs Christmas and earn expedition rewards!
Expanded Expeditions: New Maps have been added to the rotation for Expeditions
1.7.4
1.7.4 - Fixed crash for players in Chinese, Japanese and Korean
Update 1.7: Shadows of the Past
A faint radio signal from a long forgotten facility could save the future of civilization. But to get there, brave Survivors will have to venture deep into the deadly heart of the old world...
- New Campaign: Discover a forgotten research lab amidst the ruins in 10 new Levels
- Expanded Civilization: Use Outposts to boost your settlement, plus buildings, Population and Tech Levels
1.7.3
Update 1.7: Shadows of the Past
A faint radio signal from a long forgotten facility could save the future of civilization. But to get there, brave Survivors will have to venture deep into the deadly heart of the old world...
- New Campaign: Discover a forgotten research lab amidst the ruins in 10 new Levels
- Infested Borders: Fight back against distant infestations plaguing the region
- Expanded Civilization: Use Outposts to boost your settlement, plus buildings, Population and Tech Levels
1.7.1
Update 1.7: Shadows of the Past
A faint radio signal from a long forgotten facility could save the future of civilization. But to get there, brave Survivors will have to venture deep into the deadly heart of the old world...
- New Campaign: Discover a forgotten research lab amidst the ruins in 10 new Levels
- Infested Borders: Fight back against distant infestations plaguing the region
- Expanded Civilization: Use Outposts to boost your settlement, plus buildings, Population and Tech Levels
1.6.1
Rebuild Civilization after Plague Inc.!
Update 1.6: Looming Shadows
We've added and improved a number of game mechanics to prepare things for the new Campaign (coming soon) as well as a key player-requested feature.
- Zombie Awareness reduces randomness and reward planning
- Celebrations and Improved Morale mechanics added
- Improved demands and growth for High Populations
- Ability to cancel buildings added
1.5.0
Rebuild Civilization after Plague Inc.!
Update 1.5: Escape Hatch
A whole new way to play Campaigns…
- Complete a Campaign level, unlock an Escape Hatch
- New starting locations, can you still complete your goals?
- Resources shuffled, can't rely on map memory!
- Zombies have moved, keep an eye out…
Can you still build a thriving settlement if you emerged on the other side of the region?
It's a brand new challenge every time with some special surprises.
1.4.3
Rebuild Civilization after Plague Inc.!
Update 1.4: Ingenuity
Choose how your settlers overcome challenges and help them learn new ways to survive.
New Settlement modifiers: Bold fighters can effortlessly taunt zombies away from the vulnerable
Progress your civilization: Improved healthcare helps people recover from injuries faster
Huge decision overhaul: Make important choices about the future of your people
1.4.1
Rebuild Civilization after Plague Inc.!
Update 1.4: Ingenuity
Choose how your settlers overcome challenges and help them learn new ways to survive.
New Settlement modifiers: Bold fighters can effortlessly taunt zombies away from the vulnerable
Progress your civilization: Improved healthcare helps people recover from injuries faster
Huge decision overhaul: Make important choices about the future of your people
1.3.1
Rebuild Civilization after Plague Inc.!
Update 1.3: Fighting Fit
Reinforcements have arrived.
Fighter Reinforcement: Use new combat tactics to turn the tide of battle
Veterans: Level up your fighters with lots of new powerful upgrades
Decisions: Revamped societal decisions, your choices matter
New Expedition Rewards: Send supply convoys to help your settlements
Balance: Improvements to impatience, leaders, combat and much more!
1.2.2
Rebuild Civilization after Plague Inc.!
Update 1.2: Droughts & Dynamic Modifiers
Expeditions are heating up. What will your new civilisation find in the unknown?
1.2 Highlights
Droughts: Wells run dry - can you survive until the rains come?
Modifiers: Expeditions change in dangerous and exciting ways
New Expedition Rewards: Your civilization can become even stronger
History: Learn more about the deadly Necroa Pandemic
Balance & Fixes & Quality of Life: Controls, Goals, leaders and more!
1.2.1
Rebuild Civilization after Plague Inc.!
Update 1.2: Droughts & Dynamic Modifiers
Expeditions are heating up. What will your new civilisation find in the unknown?
1.2 Highlights
Droughts: Wells run dry - can you survive until the rains come?
Modifiers: Expeditions change in dangerous and exciting ways
New Expedition Rewards: Your civilization can become even stronger
History: Learn more about the deadly Necroa Pandemic
Balance & Fixes & Quality of Life: Controls, Goals, leaders and more!
1.1.2
Rebuild Civilization after Plague Inc.!
Update 1.1: Beyond the Bunkers
Your people are restless. Launch new expeditions into the unknown to expand your civilization.
1.1 Highlights
New Expeditions every day
Unique regions: Face new challenges in unknown territory
50+ Rewards to discover: Make your people stronger and upgrade your Settlements
Lots of balance, polish and bug fixes
1.1.1
Rebuild Civilization after Plague Inc.!
Update 1.1: Beyond the Bunkers
Your people are restless. Launch new expeditions into the unknown to expand your civilization.
1.1 Highlights
New Expeditions every day
Unique regions: Face new challenges in unknown territory
50+ Rewards to discover: Make your people stronger and upgrade your Settlements
Lots of balance, polish and bug fixes
1.0.8
It’s time to find out what happens After Plague Inc.! Can you rebuild civilization?
- Balance adjustments for casual difficulty
- Various bug and performance fixes
- Added language support for: German, Spanish, French, Italian, Japanese, Korean, Dutch, Portuguese (Brazil), Portuguese (Portugal), Russian and Traditional Chinese
1.0.7
It’s time to find out what happens After Plague Inc.! Can you rebuild civilization?
1.0.7 highlights:
- Fixed bug that caused resources to go extremely negative in rare cases
- Fixed bug that made buildings pause production in rare cases
- Various other bug fixes and improvements
- Under the hood changes to support translations in the future
And lots more - full change log on reddit
1.0.6
It's time to find out what happens After Plague Inc.! Can you rebuild civilization?
1.0.6 highlights:
- Fixed scrolling bug when lots of things to build
- Various smaller bug fixes and improvements
- Text improvements
- Under the hood changes to support translations in the future
And lots more - full change log on reddit
1.0.5.1
It's time to find out what happens After Plague Inc.! Can you rebuild civilization?
1.0.5 highlights:
- Leaderboards and Achievements added
- Barracks consume fewer resources
- Fixed bug with abandoned population taking too much morale
- Tips shown when game lost
- Fighters gain more strength claimed neighbours
- Reduced randomness of combat when zombies are weaker
And lots more - full change log on reddit
1.0.4
It's time to find out what happens After Plague Inc.! Can you rebuild civilization?
1.0.4 highlights:
- Festivals give more authority
- Fixed issue where save might be lost on update
- People abandon settlement slower
- Morale doesn’t fall as fast
- Winters not quite as cold
- Training Grounds boosts Fighter strength more
- High populations now correctly increase soldier strength
And lots more - full change log on reddit
1.0.3
It's time to find out what happens After Plague Inc.! Can you rebuild civilization?
1.0.3 highlights:
- Poison Bait improvements for Wild Dog attack
- Mysterious glass relics can now be properly scavenged
- Well Rested trait behaves as promised
- Translation sign up form
- Single, one off impatience penalty on casual (no longer ongoing)
- More time before impatience on normal.
- Now see active causes of authority loss
And lots more - full change log on reddit