earlyaccess.593
- Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership
- Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter
- Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded whe......
earlyaccess.582
- Update translations
- Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond)
- QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond)
- Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond)
earlyaccess.580
- Added Turkish and Bahasa language in chat (@FishPond)
- Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond)
- Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond)
- QoL: Add building count in building panel (@WingedLeo)
- QoL: Add a warning if a building does not benefit from certain policies (@WingedLeo)
earlyaccess.577
Feb 22, 2023
0.20.3-build.327
- New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI (@FishPond)
- Add a page showing past player trades (by @FishPond)
......
earlyaccess.572
Dec 10, 2022
We are live on Google Play. This update contains lots of new content, bugfixes and performance improvements. Please read in-game patch notes for details.
earlyaccess.571
Oct 9, 2022
- Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement
- Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings)
- QoL: Add 'Set as Default' for production settings in building page