1.1.1
Upgraded from Godot 3.6 to Godot 4.5
Since this is a big update there may be some bugs but I tried my best to fix every bug that I could find
Using preload instead of load so there should be less lag during play when instantiating new scenes
Made changes to the save file. Have a version check in the json so there should not be a problem but I have not tested against the oldest versions
Many more small fixes and improvements
1.1.0
Fixed a critical monster bug!
Halved all background sprite resolutions to reduce app size.
1.0.9
Improved UI and menus
Added more fish species
Added more music and ambience
Added frozen deep biome
Added companions that help you
Added looping to biomes
Added distance based species unlocks
Remade backgrounds spawning system so it works completely in engine and needs no .csv file
Removed .csv and .tsv importer addon
Removed camera addon
Many more smaller fixes and improvements
1.0.7
Added diver
Added crab
Added zombie section with new sprites and music
Added toxic clouds foreground
Improved fish movements
Tweaked leviathan movement (easier to avoid)
Reduced radius of jellyfish attacks
Rock backgrounds are placed differently now
Made it easier to add different themes to sections of the game in the future
Upgraded project to Godot 3.6 stable
1.0.3
Update to target SDK
Added splash screen
1.0.2
Fix to audio settings menu
1.0.1
Doubled the amount of food/enemy spawn variations.
Made some spawns a bit easier to avoid.