7-official-146
- Fixed Mono units not mining
7-official-145.1
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
7-official-144.3
- Fixed a startup crash related to certain mods
7-official-144.1
- Bugfixes
7-official-143.1
- Many various bugfixes
7-official-143
- Minor bugfixes
7-official-142
21 февр. 2023 г.
- Added boost toggle command for units such as Nova, Pulsar, etc
- Many various bugfixes
7-official-141.3
22 янв. 2023 г.
- Minor bugfixes
7-official-141.2
13 янв. 2023 г.
- More minor bugfixes
7-official-140.4
13 нояб. 2022 г.
- Minor bugfixes
7-official-140.3
11 нояб. 2022 г.
7.0, an update that has been in development for more than 1.5 years, is finally here.
- An entirely new planet - Erekir - with its own campaign, tech tree, units and blocks
- 100+ new blocks to research
- 18 new units for Erekir, 5 new naval support units on Serpulo
- Tanks, hovercrafts, insectoid walkers and more
- 10 new turrets
- Entire new systems for transporting power and items on Erekir
- A new, more direct system of commanding units to move to specific locations and attack enemies
6-official-126.2
29 марта 2021 г.
[This is a truncated changelog, see Github for full notes]
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block