1.2.7
Challenge Mode
From Wave 201 onward, a harsh challenge awaits.
No more Credits, Cubes, or other loot can be obtained. Only the vast void of space lies ahead until Wave 2000.
(All rewards accumulated so far will be granted, regardless of your choice.)
Do you accept the challenge?
1.2.6
[Transmitting to all Agents on Planet X]
- Fixed an issue where upgrade efficiency dropped sharply past certain levels.
- Certain Upgrade effects are now capped at Lv.1000.
- For safety, effects that made Night-time gameplay excessively difficult have been adjusted
1.2.5
[…zzzt… Transmitting to all Agents on Planet X…]
- Stabilized the chaotic state of the planet
- Enhanced certain effects of Underground Base Facilities
- Fixed the stability of Account Linking
- Headquarters is preparing more support for all Agents on Planet X
1.2.2
[…zzzt… Transmitting to all Agents on Planet X…]
- In-game balance and other systems has been restructured in anticipation of tectonic shifts.
- Bug Fixes & Other Improvements for stable mission operations.
1.2.1
[…zzzt… Transmitting to all Agents on Planet X…]
- Deploying a vaccine to weaken the rampaging enemy forces.
- The enemy is vulnerable! Now’s your chance to strike back!
1.2.0
[…zzzt… Transmitting to all Agents on Planet X…]
- New System [A.S.S.] has been deployed and activated to support critical mission objectives.
- In-game balance including building levels and other systems has been restructured in anticipation of tectonic shifts.
- Mission Rewards have been increased based on agent feedback.
- Bug Fixes & Other Improvements for stable mission operations.