1.2.14
1.2.14 Release Notes:
New features:
In-Game Camera Effects
Haptic feedback
Reward Opening Sequence
UI Sound Effects
Bugfixing:
Improved Gameplay Tutorial
General Bugfixing
1.2.3
New features:
- MixBot and Faction balancing.
Bug fixes:
- Race win SFX extends to the Reward Unlock screen.
Optimization & polishing:
- XP Level UP animation
- Phantom Trial skybox adjustment
- Neolympus & HyperDrive track shaders saturation decrease
- Pulse cells visibility improvement
- Boost pads optimization across tracks
- Added gameplay effect to a slow card
- Nitro VFX optimization
- Race end screen & MixBot textures optimization
- Polished lighting in the MixBots selection menu.
1.0.21
New Features:
- New MixPods & Shop Offers
Bug Fixes:
- The Battle Pass button is not shown on the widget when there are still unclaimed Mission Credits
- The Shop button in the Main Menu becomes unresponsive after the user unlocks a Glitch Pod
Polishing & optimization:
- First-time user experience
- Max MixPoints notification
- Shop user experience
- Reveal prize screen
1.0.12
New features:
- Deep, Merlin, and RCADE 64 MixBots
Bugs fixed:
- MixBots Gallery doesn't refresh after purchasing a MixBot
- When the race bot revives from knocked out state, they are racing in a knocked-out pose
Polishing & optimization:
- Main menu screen
- VFX brightness
- Rear camera angle
- TEK animation
- UI/UX MixBots collection screen
- Shop experience
1.0.5
New features:
- New Animations
- MixPoints
- Shop 2.0
- Off-Chain MixBot Collectibles
- New screens and graphics
- New Track - MixLoop
- New Arcade MixBot
- Push Notifications
- New Music
- New Balance Updates
Polishing:
- VFX optimization
- Obstacles now have more appealing design
- Improved arena purchase flow
- Shop experience
0.2.177
New features:
- New Honeyland arena
Bug fixes:
- The Streamer App loses its background music after reconnecting
- Thermo shield can deflect 2 or more burn effects
- Camera Clips through the Start Line Banner on Hyper Drive Rally
- Pulse generation comeback fixed
- Stalwart Badge deflects debuff effects but VFX still appear
Polishing:
- MXM screens adaption
- Optimized touch spots on the screen
- Mixbot Engine sound volume adjusted