3.1
Optimized operational smoothness and precision.
Enhanced map scene environments.
Optimized runtime memory.
2.9
1.Improve the animation of trebuchet attacks
2.Adjust the defensive value of high level walls
3.Improve attack animations for some classes
4.Optimize ads strategy
2.5
1.Improve the animation of trebuchet attacks
2.Adjust the defensive value of high level walls
3.Improve attack animations for some classes
4.Optimize ads strategy