1.1.16
This version updates the game to SDK 35, which should not have an impact on gameplay.
It also includes a fix for some issues with save game loading manifesting as the game not progressing when beating Cruciballs.
1.1.12
- Fixed a potential issue with cloud save data merging
1.1.10
Hey everyone! We have a new bugfix-focused patch for you. This one has fixes for a number of longstanding issues in the game. Namely, multiple softlocks have been addressed, brick peg bounce prediction has been fixed, and fixes for occasional issues where the game would not save Cruciball progression properly have been added as well.
1.1.8
This is a hotfix patch that fixes a couple of issues:
* Issues with the Thesaurosus (the Dragon Boss) fight that were causing softlocks hopefully resolved
* Fixed a potential vector for data corruption (an instance where multiple saves were being triggered in short succession)
1.1.7
We’ve got another small update for you all to help improve stability and bugs, plus some balance updates! For detailed notes, head over to: https://store.steampowered.com/news/app/1296610/view/804560736106841987
0.9.25
- Several new orbs, relics, and scenarios
- Major buff to Balladin's starting relic
- A whole host of bugfixes, balance changes, and general improvements
- Thesaurosus (Mines Dragon Boss) pegboard slightly randomized, with further changes to come.
0.9.22
Say hello to the Spinventor! This massive update adds a huge amount of orbs and relics, with some of the craziest mechanics the game has ever seen!
This update should also hopefully fix the Constricting Chains aiming issue on the rest of the devices that were experiencing it.
0.9.15
- Two new orbs
- Two new relics
- Buffs to Balladin, Morbid effects, Orbert's Story, Basalt Toadem, and others
- Multiple bugfixes
0.9.13
v0.9.13 contains a slew of bugfixes:
- Issue with Roundrel not having the proper relic pool has been fixed
- Orbrasion self-damage now properly reduced
- Firing your last orb while holding the Decoy Orb relic no longer prevents you from targeting your next shot
- Powder Collector no longer counts already-cleared Brick Pegs as valid hits
- Brick Peg behaviour while shielded has been improved
- Main Menu now plays its proper music when returning to it from a battle