1.11.1
- Fixes a bug where the game could lock in Director's Cut when trying to resurrect a non-human unit
- Season 35 and balance changes. You can read more on our official Discord server: Despot's Game
1.11.0
In this season we're fully reworking Director's Cut. The biggest feature is that your humans will be resurrected after each fight (only at half health, though). You lose if your entire team gets wiped in a fight. The price of making a mistake is very high, and completing Director's Cut takes a strong knowledge of the game systems and a truly powerful build.
We need your reviews! There's a link to our survey about the new Director's Cut mode on our official Discord server.
1.8.1
7 new mutations, new enemies in Director's Cut, updates to the starting team, and a thorough overhaul of class balance
You can find more information on this patch, including all the hard numbers, on our Discord server - Despot's Game: Dystopian Army Builder
1.7.5
A minor update with some small fixes for PvP and Director's Cut
1.7.4
The biggest change is that we added a stats screen in a new tab of the window that appears when you finish a run. This way it'll be even clearer just how pathetic your attempt was!
But that's not all!
We reworked Hard Mode and renamed it Director's Cut Mode. We figured this would be a kind of ultimate version of Despot's Game for PvE players who have no interest in King of the Hill, but want more roguelike content and challenges.
1.6.6
[1.6.4]
In this update we just focused on making some small tweaks, improving mechanics, and implementing balance changes. But the next one's gonna be a doozy, so keep an eye on our Discord channel for more details!
We reworked Bloodletting: mutations that affect healing when combined with Bloodletting now maim. We also increased the EXP received in Sprint, reworked Normal and Hard modes, and, made balance changes, of course!
[1.6.6]
Fixes a number of bugs with Healers
1.6.3
- In all game modes except Brawl and Sprint, we increased the spread between the minimum and maximum possible numbers of rooms on a floor
- In Brawl there are now 3 rooms instead of 4 (except the first floor). We increased the number of rolls you get at altars and buffed the bonus from Wide Selection in the Mutation Tree
- In Sprint you now get slightly fewer tokens, but there are more altars. Additionally, Wide Selection now gives more random rolls at lower mutation levels
1.6.2
- In all game modes except Brawl and Sprint, we increased the spread between the minimum and maximum possible numbers of rooms on a floor
- In Brawl there are now 3 rooms instead of 4 (except the first floor). We increased the number of rolls you get at altars and buffed the bonus from Wide Selection in the Mutation Tree
- In Sprint you now get slightly fewer tokens, but there are more altars. Additionally, Wide Selection now gives more random rolls at lower mutation levels
1.6.1
NEW GAME MODE: SPRINT!
Sprint is a shortened version of d'Spot's dungeon that lets you get to King of the Hill faster. To unlock this game mode, you'll have to beat the game at least once
We're also still experimenting with the food mechanic, so the new mode has both Food and No Food versions
For those of you who aren't into PvP, we adjusted Hard mode a little: monster abilities are now stronger, which means you'll need to field a more balanced team, not just a stronger one
1.6.0
NEW GAME MODE: SPRINT!
Sprint is a shortened version of d'Spot's dungeon that lets you get to King of the Hill faster. To unlock this game mode, you'll have to beat the game at least once
We're also still experimenting with the food mechanic, so the new mode has both Food and No Food versions
For those of you who aren't into PvP, we adjusted Hard mode a little: monster abilities are now stronger, which means you'll need to field a more balanced team, not just a stronger one
1.5.0
New Mode: No Food
That's right, your units won't need to eat. But the cost of newbies now depends on the size of your squad: the bigger it gets, the more expensive newbies will be.
You'll still see Sacrificial Pits, but they'll just be for fun now.
And yes, this mode works with multiplayer King of the Hill. But it's primarily for anyone who gets annoyed with the food mechanic.
We'd love for you to visit our Discord server (the icon is in the main menu) and share your thoughts with us.
1.4.6
New season and some balance updates for both regular and brawl modes
1.3.5
2023/02/06
Some minor balance changes for the new season. Stay tuned for new content and a new mechanic coming the season after this!
- Some starting teams have been buffed
- Mutations that give one human a bonus when you have humans of another class have been significantly buffed
- Newbie's Luck: now only tier 1 items drop, and the drop chance is 1% per each newbie
- Rain of Bullets - 150 → 200 damage
- Mage Gene - can now also be acquired on Healers
1.3.3
2023/01/18
- There is a "high quality" setting now, which can be disabled to reduce lags during a move between rooms.
- We added 11(!) new mutations. Three of them are the player-suggested mutations that won the mutation contest. Others are aimed at improving class interactions. They might turn out to be the foundations of new strategies
- We also added a new button that lets you reroll any shop's stock
1.3.0
2022/12/20
- There is a "high quality" setting now, which can be disabled to reduce lags during a move between rooms.
- We added 11(!) new mutations. Three of them are the player-suggested mutations that won the mutation contest. Others are aimed at improving class interactions. They might turn out to be the foundations of new strategies
- We also added a new button that lets you reroll any shop's stock
1.2.7
2022/12/06
- Curse of Variety bonus does not decrease during a fight anymore
- Fixed items not being returned by Frugality for resurrected units
- Fixed Firestarter range so that he attacks ranged units
- Limited the number of units in a team, so that too many summons don't hang the game
1.2.5
2022/11/14
- Fixed Cleansing and Tolerance removing the Cursed Magic health debuff
- Fixed Tricksters not dodging when they have Steady Footing mutation
- Fixed a bug where saves could not be loaded with Curse of Mutation or Curse of Variety present. Also, we will be sending unloadable saves to our servers now.
- Fixed regular attack triggering/being affected by Curse of Magic cooldown buff
1.1.2
2022/10/28
- Reduced RAM usage somewhat
- Fixed several small bugs
1.1.1
2022/10/20
- A new quest is added on level 6 along with an achievement
- King of the Hill season 2 started. It will end on November 10
1.0.4
2022/10/04
[*] New medals can now be picked in settings
[*] Fixed Brawl mode not working past first level
[*] Fixed a bug where Crazy mode saved games could not be loaded
[*] Fixed unit's health not being restored after a Brawl fight if the unit is already being revived by a regular Resurrection skill
[*] Units should not become stuck anymore when flying during the Thrower quest
[*] Button window should now close when moving to next level
[*] Fixed several other minor bugs
1.0.3
2022/09/30
[*] Fixed a softlock caused by Rain of Bullets not working correctly after resurrection
[*] Fixed saved games (including Deja Vu) not loading when Rain of Bullets mutation is present
[*] Fixed a softlock which happened when a tier-5 Medic died of knockback damage
[*] Fixed a bug where Octopus's Claws couldn't be equipped after loading a game from save