1.2.6
v1.2.6
• Added 23 special rooms, randomly appearing in level generation, including special obstacles, challenges, puzzles, and rewards
• Many new map objects
• Ability to safely drop and pick up items
• Tap and hold the Wait button to skip multiple turns
• Companions will still attack when commanded to Wait
• More floating text messages
• Bug fixes
1.2.5
v1.2.5
• Minimap improvements to show cliffs and % explored
• Able to view full skill trees from Create Character screen
• Random character mode
• Random boss mode hides the boss name + achievement added
• Player fully heals on entering boss rooms
• Bug fixes
1.2.4
v1.2.4
• Special level events may be encountered at exit gates randomly throughout a game, including 3 challenging "mini-dungeons" to explore
• Improved cauldrons with different colors corresponding to different effects
• Dual daggers now automatically attack twice
• Companions are now better at avoiding traps
• Boss room traps are now removed after boss defeated
• Improved floating text UI above units
• Added setting to disable clicking character to skip turn
• Many QoL improvements
• Bug fixes
1.2.3
v1.2.3
• Bestiary added
• You can now bank skill points to use later
• When inspecting an item, you will see an equipment comparison to any equipped item in the appropriate slot
• Improvements to the Minimap and Character screens
1.2.2
v1.2.2
• Added indicators for temporary status effects (located above unit health bars)
• Added the "Wait" companion command (companion will not move)
• Added button to auto-path to the exit
• Failure to use ability due to confusion will no longer cost mana
• Performance improvements
• Bug fixes and balancing
1.2.1
v1.2.1
- 4 new achievements
- Minor bug fixes
v1.2
- New and improved level generation algorithm
- 3 new dungeons to explore with unique traps and treasures to discover
- 2 new minibosses and 3 new bosses
- Can knock back enemies into pits or deep water for instant kills, and into some map objects for bonus damage
- Perception made more effective at detecting hidden creatures and objects
- Decreased distance penalty when using bows
- Bug fixes, balancing, and more
1.2
v1.2
- New and improved level generation algorithm
- 3 new dungeons to explore with unique traps and treasures to discover
- 2 new minibosses and 3 new bosses
- Expanded knockback mechanic by allowing the player to push enemies into pits or deep water for instant kills, and into some map objects for bonus damage
- Perception made more effective at detecting hidden creatures and objects
- Decreased distance penalty when using bows
- Bug fixes, balancing, and more
1.1.1
v1.1.1
- More robust file saving system
v1.1
- Added events allowing you to choose the next biome you travel to
- Enemy spawn rate decreases when you kill enemies (until enemies stop spawning completely)
- Guaranteed appearance of Trade Guilds and Shrines
- New items and alternate abilities for some consumable items
- Rebalancing of attributes, buffing Fortitude, Willpower, and Personality while nerfing Intelligence
- Rebalancing of abilities, buffing many combat abilities
- Minor bug fixes
1.0.6
v1.0.6
- Added minimap
- Improved AI for allies following the player
- Darker fog of war
- Minor bug fixes