CBriscola Material Hack

Developer: GiulianoSpaghetti
Category: Card

Download CBriscola Material

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Description

This app aims to be a two-player Briscola simulator, without multiplayer, using Neapolitan cards in Avalonian in Google's Material Dialect, but without using stylesheets or relay commands.

What you have before you is not the classic Briscola game, because all simulators these days simply say "you got the ace bravo." What you have before you is a fair and professional simulator, with scores updated in real time, so you can decide whether or not to "risk" it wisely.
This Briscola is intended to be "hard core" in the original sense of the term (that is, giving you the ability to change the game at any time with your own choices).

It allows you to play the suit-response mode (knocking), which you can set in the options, and if activated, the first player changes.

It has three difficulty levels:
if the CPU plays second-hand, it always plays Briscola, or the smallest card in its hand.

In the second and third levels, however, there's a patented "greedy" algorithm. In the second level, if you play second, you always try to overdraw, so it's possible to guess the cards you have in your hand. The third level is unpredictable, but both players try to take the most cards, so if you play first, you always play the card that's hardest to take.

Let me explain how my patented algorithm works: there are 120 points in total, meaning 4 aces worth 11 points each, 4 3s worth 10 points each, 4 10s worth 4 points each, 4 9s worth 3 points each, and 4 8s worth 2 points each. Because math is not an opinion: 4*11+4*10=84. 4*4+4*3+4*2=16+12+8=36

84+36=120 total points

120/2 = 60, 61 points are needed to win.

Relying solely on the cards you risk losing, because

84-61=23, you need to take almost all of them and leave only 23 points of cards.

60-36=24, to take all the other cards, you only need 3 cards to win.

To win, you need to learn the theory of taking multiple cards, which I invented when I was 18, with wxbriscola.

The Neapolitan deck is included and is currently the only one usable, although additional decks can be added to the program folder.

You can make various customizations, including whether to notify you when the talon runs out, whether the trump card can score points by starting the final minigame to grab it, and the names of the players, which are saved.

The game is currently localized in English, French, Italian, Spanish, and German. To change the localization, simply change your Android locale.

The final screen allows you to share the game result on Twitter, including the deck used, and if you play the knock variant, it will indicate so.