Description
Callbreak is a trick-taking card game played with a standard 52-card deck by 4 players.
It’s similar to Spades. The objective is to win the exact number of tricks you bid before the round starts.
Goal of the Game
Each player calls (bids) a number of tricks they think they can win in that round.
Your aim is to win at least that many tricks — not less.
Players
4 players
No teams — each plays individually
Deck and Card Ranking
52-card deck (no jokers)
Order: A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
Spades (♠) are always trump cards — they beat all other suits.
Gameplay
Dealing:
Each player gets 13 cards.
Bidding (Calling):
Each player announces how many tricks (hands) they expect to win (1–13).
Playing:
The player to the dealer’s right starts the first trick.
Players must follow the same suit if possible.
If you don’t have that suit, you can play a spade (trump) or any card.
The highest card of the leading suit wins unless a spade is played — then the highest spade wins.
The winner of a trick leads the next round.
Scoring:
If you meet or exceed your call → you score your call points.
Each extra trick gives 0.1 bonus point.
If you fail to meet your call → you lose the same number of points you called.
📊 Example:
You call 4 and win 5 tricks → Score = 4 + 0.1 = 4.1
You call 5 but win only 3 → Score = -5
🏆 Winning the Game
The game usually has 5 rounds.
After all rounds, the player with the highest total score wins.
⚙️ Optional Rules (Variations)
Some versions make Spades must be broken (can’t use until someone else does).
No re-deal even if a player gets all low cards.
Tied calls can be broken by highest total tricks.